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Thread: UniAW7

  1. #8401
    Just to close the loop on the updating discussion.

    Yes, WW would update even when the phone was off as the JS timers would run no matter what. This all changed in iOS 8 and WW2 does not update now when the phone deep sleeps. So the behavior that you guys are seeing is by design and partly due to how iOS works now.

    Check out WW3 for iOS 9/10 - Widget-Weather 3.0

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  3. #8402
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    I'm glad it's designed this way. Some of us have created widgets that still use API calls and you have maximum number of calls per day. I'm glad we're not using them up while the phone is in deep sleep.

    But king, I don't believe you have to wait through a full refresh update interval for the weather to update when you open your phone though do you? Like if you're set for 15 minutes you don't have to wait for 15 minutes after you've opened your phone to get new weather data, do you?

  4. #8403
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    Default UniAW7
    Quote Originally Posted by NewD View Post
    Ian, somewhere back in this thread recently (though I couldn't find it in the last 20 or 30 pages) I remember you talking about the screen dimensions we should use in the autosizing section of the main.JS to achieve UniAW7 .1 filling the entire portrait screen of an iPad mini… An iPad Mini's screen size is 1024 x 768 for widget design purpose… But that sizing when I input them as an i6plus' height and width are a little too wide and the center image gets stretched as well as the weather info numbers are a little too big and not proportionally placed. What am I doing wrong? Do I have to change some of container percentages to make it work?

    I'm guessing 1024x768 is not a 16:9 aspect ratio. Right?

    But even when I input a true 16 to 9 ratio pair of numbers… The weather information font sizes still seem like they're calculating based on the full size of the iPad mini screen. They're very large.

    Don't if it'll help but this is what I did with Chevy's UniAW7 LS to have it on my iPad...

    I remember changing some values in the Animation and Style css files...hope it helps...

    https://db.tt/we72aCFu
    Last edited by kristatos; 2015-12-18 at 04:13 PM.

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  6. #8404
    Quote Originally Posted by NewD View Post
    Ian, somewhere back in this thread recently (though I couldn't find it in the last 20 or 30 pages) I remember you talking about the screen dimensions we should use in the autosizing section of the main.JS to achieve UniAW7 .1 filling the entire portrait screen of an iPad mini… An iPad Mini's screen size is 1024 x 768 for widget design purpose… But that sizing when I input them as an i6plus' height and width are a little too wide and the center image gets stretched as well as the weather info numbers are a little too big and not proportionally placed. What am I doing wrong? Do I have to change some of container percentages to make it work?

    I'm guessing 1024x768 is not a 16:9 aspect ratio. Right?

    But even when I input a true 16 to 9 ratio pair of numbers… The weather information font sizes still seem like they're calculating based on the full size of the iPad mini screen. They're very large.

    You just set the width and let the height keep at aspect ratio, sure the height in some devices will get cut off (like your iPad) because it doesn’t keep in the iPhone aspect ratio:
    Real aspect ratio’s (using only the width to scale it, the height it automatic):
    iph5 W 320, H 568
    iph6 W 375, H 666 (we stretch it to 667 as it’s only one pixel & not noticeable)
    iph6+ W 414, H 735 (again we stretch it by one pixel to 736)
    Your iPad W 768, H 1363, this is keeping aspect ratio from width, but your device height is really 1024 so it’s miles away & if you set it like this you get the results you see.
    You need to set the height to 1363, the bottom will get cut off but all things will be in correct ratio, I do this for iPhone 4.

    So in the Config.js, for test, set the iPhoneType to “editMode” and in the main.js set editMode dimensions like this:

    document.body.style.width=‘768px';
    document.body.style.height=‘1363px';

    Post a screenie cause I'm curious how low the clock goes.

    BTW, if you rotate the device all will be screwed up.
    Last edited by <Ian Nicoll/>; 2015-12-18 at 04:18 PM.

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  8. #8405
    Quote Originally Posted by King_O_Hill View Post
    Just to close the loop on the updating discussion.

    Yes, WW would update even when the phone was off as the JS timers would run no matter what. This all changed in iOS 8 and WW2 does not update now when the phone deep sleeps. So the behavior that you guys are seeing is by design and partly due to how iOS works now.
    Thanks, I couldn't remember & thought this was only when we used WKWebView, now I remember.

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  10. #8406
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    Quote Originally Posted by kristatos View Post
    Don't if it'll help but this is what I did with Chevy's UniAW7 LS to have it on my iPad...

    I remember changing some values in the Animation and Style css files...hope it helps...

    https://db.tt/we72aCFu
    Ohhhh, did you by chance share that anywhere or would you be willing to? I would love to have on my iPad. TIA


    Everyday can be amazing, it's all up to you

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    Quote Originally Posted by Mary48336 View Post
    Ohhhh, did you by chance share that anywhere or would you be willing to? I would love to have on my iPad. TIA


    Everyday can be amazing, it's all up to you
    Yeah I can upload it later...away from a pc right now...ill see if I can zip it in the pad and up to Dropbox but no good signal where I am...ill try thou...

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  13. #8408
    Quote Originally Posted by NewD View Post
    I'm glad it's designed this way. Some of us have created widgets that still use API calls and you have maximum number of calls per day. I'm glad we're not using them up while the phone is in deep sleep.

    But king, I don't believe you have to wait through a full refresh update interval for the weather to update when you open your phone though do you? Like if you're set for 15 minutes you don't have to wait for 15 minutes after you've opened your phone to get new weather data, do you?
    No, it should update when the phone is brought out of sleep mode. But if your location hasn't changed, it might not update initially until it reaches that first refresh duration. If I remember correctly.

    Check out WW3 for iOS 9/10 - Widget-Weather 3.0

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  15. #8409
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    Quote Originally Posted by ;7337640
    You just set the width and let the height keep at aspect ratio, sure the height in some devices will get cut off (like your iPad) because it doesn’t keep in the iPhone aspect ratio:
    Real aspect ratio’s (using only the width to scale it, the height it automatic):
    iph5 W 320, H 568
    iph6 W 375, H 666 (we stretch it to 667 as it’s only one pixel & not noticeable)
    iph6+ W 414, H 735 (again we stretch it by one pixel to 736)
    Your iPad W 768, H 1363, this is keeping aspect ratio from width, but your device height is really 1024 so it’s miles away & if you set it like this you get the results you see.
    You need to set the height to 1363, the bottom will get cut off but all things will be in correct ratio, I do this for iPhone 4.

    So in the Config.js, for test, set the iPhoneType to “editMode” and in the main.js set editMode dimensions like this:

    document.body.style.width=‘768px';
    document.body.style.height=‘1363px';

    Post a screenie cause I'm curious how low the clock goes.

    BTW, if you rotate the device all will be screwed up.
    Thx, bro.
    Clock takes up pretty much the whole screen…


  16. #8410
    Quote Originally Posted by NewD View Post
    Thx, bro.
    Clock takes up pretty much the whole screen…
    If the device is that far out of the aspect ratio for the phones then it's just not going to work without a lot of adjustments.

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  18. #8411
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    Quote Originally Posted by <Ian Nicoll/> View Post
    If the device is that far out of the aspect ratio for the phones then it's just not going to work without a lot of adjustments.
    Understood. I figured as much. I'm content. LockHTML4 has the cool ability to add multiple widgets all playing back at once on the LS.. So I just set UniAW7.1 to Animations only (super light mode too.. as the iPad Mini 2, A7 processor 1GB Ram, resprings constantly without that switch on).. and then add several of Drifter's Independent Elements iWidgets that I can place manually - for my weather info itself. So I'm content!

    Love your clock and info, bro.. But won't work on iPad as smoothly with %.. since none of the iPads are really 16:9.

  19. #8412
    Quote Originally Posted by rasputin007 View Post
    UniAW 7.1 cydget on iPad mini.

    Hmm......!
    Getting there ..... slowly!

    Nothing is impossible only miracles take a bit longer!

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  21. #8413
    WW2 iWidget - Cal & Weather

    Credit - Ian Nicoll, WW2 Team. Credit Marty McFly with iWidget bringing it ALL together. Widget Inspiration : Irwin K. Line Calendar - jeeepers7. ColorFlow Clock. Weather Icons: Kelly K.



    Video:


    Download
    Last edited by dubailive; 2015-12-19 at 02:00 PM.
    If you chase two rabbits, you will lose them both
    www.dubailive.space

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  23. #8414
    Hi guys...

    Everyone a merry christmas and a happy new year...
    Be safe with firework. Enjoy. See you next year.

    Last edited by Platini2000; 2015-12-19 at 12:31 PM.

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  25. #8415
    Hi guys...



    -merry-christmas-happy-new-year-2016.jpg
    Last edited by jm26200; 2015-12-20 at 07:08 AM.

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  27. #8416
    Default UniAW 7.1 cydget
    OK, this is my UniAw 7.1 cydget version for iPad mini (768x1024).
    Plenty of changes!

    Cydget specific separation of background and foreground stuff.
    Background has wallpapers and animations only (this actually scales perfectly to any screen size).
    Foreground has all the weather info and touch features (this does not scale well to smaller screen width, but might do well for bigger screens).
    Background has about 70% original code and lost a few switches.
    Foreground has about 5% original code and lost about 80% of switches as I had to start from new because all these original switches were so intertwined that is was easier to start from new.
    Why do I had to start from new?
    Well, I changed the way it gets the weather info. It does no longer need WW2 (sorry Brian) and it also does not need any other weather service xml file. It gets all the info from iOS itself, no update Time string or update interval, no url calls. The thought behind this was that WW2 uses the stock Weather app/weather framework to get its data, so why not go direct to the weather framework and get the data. Thanks to cycript this is easy for cydgets.
    Most of the now lost switches can be introduced again, but that would take a bit more time. Time is not plenty atm and it took me over a month to get this far.
    Nothing is impossible only miracles take a bit longer!

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  29. #8417
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    Default UniAW7
    Great work, Ras! I've always loved how you come at things from a different angle. Though I really enjoyed our work together on trying to have weather.framework(wf) in my location iWidget it was ultimately a failed experiment since WF isn't able to auto-update or tap directly into the GPS antenna at set intervals or intervals set by location change. This is WW2's great superiority over WF in my view and why the community as a whole had abandoned direct tapping of WF via Cycript. WW2 does way more as it taps into more than just WF. WF is just too slow and inaccurate for my needs for a weather widget.

    Though I will enjoy working with your css file to make the WW2 version of U7 fit my iPad Mini.

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  31. #8418
    Default UniAW7
    No need to be sorry, you have obviously found the issue with getting it to update for you on command. As far as I know, the only way to update the info is by accessing the Native weather info is by opening the Native weather app or by pulling down on NC to update the weather. WW2 does not need any external interaction to update. It will do it on command.

    But I've already hashed this flaw out with June and if you noticed, he ended up adding a WW2 option to his widgets. So you can use my tweak that is fully automated or you can use Cycript which needs user interaction to get an update. Doesn't matter to me.

    Oh, you can always respring or reboot for your Native solution to update too.

    But my hats off to you for the alt method you've given us. Still very nice work as always!

    So are you going to share it???

    Check out WW3 for iOS 9/10 - Widget-Weather 3.0

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  33. #8419
    Quote Originally Posted by King_O_Hill View Post
    So you can use my tweak that is fully automated or you can use Cycript which needs user interaction to get an update. Doesn't matter to me.
    It does matter King.... IT DOES MATTER!!


    Menard iOS Designs - Home

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  35. #8420
    Quote Originally Posted by rasputin007 View Post
    OK, this is my UniAw 7.1 cydget version for iPad mini (768x1024).
    Plenty of changes!
    Awesome job Ras.

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