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Thread: UniAW7

  1. #7601
    I always used a symlink for Cydgets, as it made no sense to store them on the system partition.

    Check out WW3 for iOS 9/10 - Widget-Weather 3.0

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  3. #7602
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    Just done it again same results see below if I missed any thing -imageuploadedbymodmyi1446761203.113861.jpg

  4. #7603
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    And put it here-imageuploadedbymodmyi1446761463.128612.jpg

  5. #7604
    Quote Originally Posted by Clark3529 View Post
    Just done it again same results see below if I missed any thing -imageuploadedbymodmyi1446761203.113861.jpg
    Rename "Info-2.plist" to "Info.plist".
    When you unzipped the file you must have had an Info.plist already on your desktop so Mac auto renamed it to Info-2.plist.

  6. #7605
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    Morning all!! A quick question for you talented people?

    I've noticed that when it rains, the animations for the raindrops are always over to the right of the widget. Not massively, but there is always a gap on the left. Can I increase a container or something to get the drops to cover the whole of the widget. I'll post a screenshot to show what I mean.

    Thanks


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  7. #7606
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    Sent from my iPhone using Tapatalk

  8. #7607
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    As you can see, the left hand side of the raindrop animations are in line with the second digit of the clock.

    How can I adjust to fill the frame?


    Sent from my iPhone using Tapatalk

  9. #7608
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    Thanks for your help all working now

  10. The Following User Says Thank You to Clark3529 For This Useful Post:

    <Ian Nicoll/> (2015-11-06)

  11. #7609
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    This is Ian's mod for Air's CORE widget. I know Ian is not revisiting to fix as its UniAW 6.4, but I'm fairly conversant in what to change if I'm pointed in the right direction.


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  12. #7610
    Quote Originally Posted by misterjrw View Post
    This is Ian's mod for Air's CORE widget. I know Ian is not revisiting to fix as its UniAW 6.4, but I'm fairly conversant in what to change if I'm pointed in the right direction.
    What model of iPhone do you have?, this info is important in version 6 cause all the files are separate.

    For iPhone 6Plus:

    THIS IS FOR RAIN CONDITION ONLY:

    In Css/Weather/iph6plus/rain.css, set like this:




    In Javascript/Weather/iph6plus/rain.js set like this:




    Now you have to do the same for all conditions that have rain, like showers or thunderstorms e.g..

    If you don't have 6plus then work with the css.js files for your phone type, but now you know where to look.
    Attached Thumbnails Attached Thumbnails -screen-shot-2015-11-06-1.51.23-pm.png   -screen-shot-2015-11-06-1.50.15-pm.png  
    Last edited by <Ian Nicoll/>; 2015-11-06 at 11:00 AM.

  13. The Following 3 Users Say Thank You to <Ian Nicoll/> For This Useful Post:

    A11AST3R (2015-11-06), kristatos (2015-11-06), lostinthemes (2015-12-15)

  14. #7611
    How hard is to add weather forecast in this Core widget as touch function? Any guidlines how to do it?

  15. #7612
    Ian question:why did you take out the test mode?i was using that before to set all the weather conditions right and now there is no option for that my be you will can add that back as for me is an big help but only if you can

  16. #7613
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    Quote Originally Posted by ;7324314
    What model of iPhone do you have?, this info is important in version 6 cause all the files are separate.

    For iPhone 6Plus:

    THIS IS FOR RAIN CONDITION ONLY:

    In Css/Weather/iph6plus/rain.css, set like this:




    In Javascript/Weather/iph6plus/rain.js set like this:




    Now you have to do the same for all conditions that have rain, like showers or thunderstorms e.g..

    If you don't have 6plus then work with the css.js files for your phone type, but now you know where to look.
    Thanks Ian, I have a 6s. Are the values different for a 6 as opposed to a 6 plus?


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  17. #7614
    Quote Originally Posted by misterjrw View Post
    Thanks Ian, I have a 6s. Are the values different for a 6 as opposed to a 6 plus?
    Try with the settings I posted, I think will be good.

  18. The Following User Says Thank You to <Ian Nicoll/> For This Useful Post:

    misterjrw (2015-11-06)

  19. #7615
    Quote Originally Posted by cocco26 View Post
    Ian question:why did you take out the test mode?i was using that before to set all the weather conditions right and now there is no option for that my be you will can add that back as for me is an big help but only if you can
    In the main.js file you can see (near the top) a list of all conditions along with the relevant code (// WEATHER CONDITIONS).
    Take note of the code for the condition you want to check, i.e. rain = code 12.

    You have 2 options for checking any condition:

    1. Change the code in the .xmy file inside the "test_files" folder.
    In the widgetweather.xml file search for "Code", you change the very last entry that looks like this: <code>32</code>

    2. In the main.js file add these 2 lines of code (as shown in the screenshot attached):

    Code:
    // WeatherCondition Test (must be "commented out" for normal use)
    //obj.code[0] = 12;
    Now all you have to do is first un-comment out the second line (remove the 2 forward slashes before "obj.code[0] = 12;")
    Replace the value "12" with the relevant code for the condition you want to check.
    BUT remember to comment it out again when your finished checking!
    Attached Thumbnails Attached Thumbnails -screen-shot-2015-11-06-8.50.55-pm.png  

  20. The Following 5 Users Say Thank You to <Ian Nicoll/> For This Useful Post:

    cocco26 (2015-11-06), Irish_Man (2015-11-06), King_O_Hill (2015-11-06), kristatos (2015-11-06), NewD (2015-11-06)

  21. #7616
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    Ian, thanks for that!! You also will need to change to FALSE the Animation_off_at_start variable in the config.js if you don't want to have to click on Animations ON in the widget - every time you change the weather condition you're testing.. But a minor thing.. The default setting is for that to be set to TRUE.. in the config.js.

    Glad we can still do this testing!!

    Oh.. and Ian.. how would we also be able to change the test widget into knowing whether we want to see DAY or NIGHT conditions? SOmething with the 'where' or 'hwhere' variables?
    Last edited by NewD; 2015-11-06 at 06:22 PM.

  22. #7617
    Quote Originally Posted by NewD View Post
    Oh.. and Ian.. how would we also be able to change the test widget into knowing whether we want to see DAY or NIGHT conditions? SOmething with the 'where' or 'hwhere' variables?
    I usually just change the time on my Mac.

    You could change these (screen shot) but really not helpful as sun/moon stuff all comes from the time of day so best just to change the time on your device.
    Attached Thumbnails Attached Thumbnails -screen-shot-2015-11-06-9.29.31-pm.png  

  23. The Following 2 Users Say Thank You to <Ian Nicoll/> For This Useful Post:

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  24. #7618
    If you modders want to use the system font for your mods. Instead of font-family: Helvetica, use font-family: -apple-system, sans-serif;

  25. The Following 4 Users Say Thank You to chevymusclecar For This Useful Post:

    #m37h{ (2015-11-07), <Ian Nicoll/> (2015-11-06), kristatos (2015-11-06), Marty McFly (2015-11-25)

  26. #7619

  27. The Following 3 Users Say Thank You to chevymusclecar For This Useful Post:

    <Ian Nicoll/> (2015-11-07), kristatos (2015-11-06), Marmoul (2015-11-07)

  28. #7620
    Quote Originally Posted by chevymusclecar View Post
    If you modders want to use the system font for your mods. Instead of font-family: Helvetica, use font-family: -apple-system, sans-serif;
    that's funny because ''font-family:Georgia;'' works for me

  29. The Following User Says Thank You to #m37h{ For This Useful Post:

    MamaJaay (2015-11-09)

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