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Thread: UniAW7

  1. #4121
    Default UniAW7
    Quote Originally Posted by Ian Nicoll View Post

    I was thinking of making a "Super-Lite" switch in the Config file, I would program this with the very minimal animations, but at least 6+ users would have something, but if they are all using Groovy+ (apart from Krima) there isn't much point.
    would love a super lite switch for my 6+...honeslty if i can get away w running convergance only again thats what id do...i miss being bale to that and if your super lite would give me that ill take it!

    dl'd latest version so far so good...no forecast on start & toggled on animations...no respring! animations look ok so far

    all i can say is WOW YALL!

    this animations on/off is fantastic!
    Last edited by Boots; 2015-02-27 at 03:55 PM.

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  3. #4122
    Code Dependent NewD's Avatar
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    Having this no weather wall same issue as one other poster so far, Ian. I'm on latest version.

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    Default UniAW7
    I'm running on Convergance....rain, twinlight, cloud, wind arrow, wiper, rainbow, works fine at the moment, only the ballon I can't test (it'rain), just a question, the touch on next day (Saturday...Sunday... ) it don't show nothing

    Thanks a lot


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    Last edited by Pibe77; 2015-02-27 at 04:01 PM.

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  6. #4124
    iPhone? More like MyPhone Marmoul's Avatar
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    Default UniAW7
    Thank you Ian . With your method we can use the widget on ipad



    -imageuploadedbymodmyi1425052493.009992.jpg

    just add this code in main.js:
    // GET THE CURRENT WIDTH & HEIGHT
    if (iPhoneType == "auto") {
    if (screen.height == 480) { iPhoneType = "iPh4"; }
    else if (screen.height == 568) { iPhoneType = "iPh5"; }
    else if (screen.height == 667) { iPhoneType = "iPh6"; }
    else if (screen.height == 1024) { iPhoneType = "iPad"; }
    else { iPhoneType = "iPh6Plus"; }
    }

    // RESIZE THE BODY
    window.addEventListener("load", function() {
    switch(iPhoneType) {
    case "iPh4":
    document.body.style.width='320px';
    document.body.style.height='568px'; // Keep at 568px (not 480px).
    break;
    case "iPh5":
    document.body.style.width='320px';
    document.body.style.height='568px';
    break;
    case "iPh6":
    document.body.style.width='375px';
    document.body.style.height='667px';
    break;
    case "iPad":
    document.body.style.width='768px';
    document.body.style.height='1367px';
    break;
    case "iPh6Plus":
    document.body.style.width='414px';
    document.body.style.height='736px';
    break;
    }
    }, false);
    Last edited by Marmoul; 2015-02-27 at 04:54 PM.
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  8. #4125
    Link updated again (I did warn you)

    Fixed an issue with the clouds, I had the div set to 100% height so you had big (full screen) blank images floating across the screen, now they are the correct size (might help a tiny bit)

    Added a "SuperLiteMode" switch, this option will NOT work with iWidget, only good for LS or SB.
    With this option selected all animations will be as minimal as I can get them while still looking good.
    It also automatically pre-selects some options from the Config.js that I think are important for maximum efficiency, so you will find some options no longer work in SuperLiteMode. If you must change them you will find them in the main.js file under the title "SuperLiteMode Configuration".

    Just trying to help you guys on 6/6+ out.
    Last edited by <Ian Nicoll/>; 2015-02-27 at 06:37 PM.

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  10. #4126
    Quote Originally Posted by jasonmilford View Post
    Anybody know why this happens? I'm using LockHTML 4. Other LS's that use the whole screen work and it does it if I use auto or iPh6 in screen size area of Config fileAttachment 698110
    Thanks
    From post 1: (Try & let me know).

    "Seems there is an issue with LockHTML3/4, so for temporary fix, LockHTML3/4 users must delete widget.plist, widget.html and config_iwidget.js or just rename them or backup on pc".

    Also, set it back to "auto" in the Config.js,
    Last edited by <Ian Nicoll/>; 2015-02-27 at 05:50 PM.

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  12. #4127
    Quote Originally Posted by Marmoul View Post
    Thank you Ian . With your method we can use the widget on ipad
    Yup, it should be pretty future proof now, it's very easy to add devices.

    Only thing is, new devices should be in the same perspective (or very close to it ) or it will squash the images, this is why I leave the screen height at 567px for iph4, keeps it in perspective and just chops off the bottom a bit.

    In your iPad case, the perfect perspective would be 768 X 1363, but your 768 X 1367 is very close so it works. and on your iPad the images still look pretty sharp.

    In fact, I would just make it 768 X 1363, you will never notice the chopped off 4 pixels from the bottom, and it will be exact perspective for maximum image clarity.
    Last edited by <Ian Nicoll/>; 2015-02-27 at 05:49 PM.

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  14. #4128
    There seem to be a little confusion about the wind arrow, so I post this again.

    var WindArrow_Shows_Direction_Wind_Is_Blowing = true;
    Means the wind arrow will point to the direction the wind is blowing. i.e coming from east, blowing to west, arrow points to west.

    var WindArrow_Shows_Direction_Wind_Is_Blowing = false;
    Means the wind arrow will point to the direction the wind is coming from. i.e coming from east, blowing to west, arrow points to east.

    You cannot switch it off, it's permanent.
    It is not the arrow for "rising" (pressure) as before in UniAW7.
    I only added this so I could delete some code from the translation.js file (saving more resources).
    Because of this little direction arrow, I could delete 249 lines of code, the complete "WindDirection" function.

    Also, I am sure there are more errors in the code, David has still to look through it, I'm sure he will tweak it even better. So again, don't go crazy with very complicated mods just yet, give David a week or so to look over the complete code.
    I can do the best I can but David is in another league & see's things that I would never see LOL...

    Going to sleep soon.

    Have fun.
    Last edited by <Ian Nicoll/>; 2015-02-27 at 06:09 PM.

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  16. #4129
    Code Dependent NewD's Avatar
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    Newest version working great for me in GL+ and GB+, Ian.. All animations, all sized balloons working as planned. Have not had chance to try new 'minimal' mode back in Convergence only.. But will try now..

    With your new auto sense of testing on computer versus using on iPhone code -- you've broken my old switch method for Plus or nonPlus.. LOL!!.. "Damn you, mon!!!" LOL!.. jk.. But I will rewrite it.

    Lovin this!
    Grant

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  18. #4130
    iPhone? More like MyPhone Marmoul's Avatar
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    Quote Originally Posted by Ian Nicoll View Post
    Yup, it should be pretty future proof now, it's very easy to add devices.

    Only thing is, new devices should be in the same perspective (or very close to it ) or it will squash the images, this is why I leave the screen height at 567px for iph4, keeps it in perspective and just chops off the bottom a bit.

    In your iPad case, the perfect perspective would be 768 X 1363, but your 768 X 1367 is very close so it works. and on your iPad the images still look pretty sharp.

    In fact, I would just make it 768 X 1363, you will never notice the chopped off 4 pixels from the bottom, and it will be exact perspective for maximum image clarity.
    ok thank you Ian .. I was wrong in my calculation lol
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  20. #4131
    Quote Originally Posted by Pibe77 View Post
    I'm running on Convergance....rain, twinlight, cloud, wind arrow, wiper, rainbow, works fine at the moment, only the ballon I can't test (it'rain), just a question, the touch on next day (Saturday...Sunday... ) it don't show nothing
    Thanks a lot
    Sorry pal, in order to lighten the load, "Live Forecast" had to go.

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  22. #4132
    Quote Originally Posted by Marmoul View Post
    ok thank you Ian .. I was wrong in my calculation lol
    LOL, I don't calculate anything, I open a new document in PS at 320 X 568, then re-size the image in perspective to see the correct results LOL..

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  24. #4133
    Default UniAW7


    This is what I get
    I6 plus
    Groovylock plus

    All other uniaw7 lockscreens work fine

    Sent from my iPhone using Tapatalk

  25. #4134
    Quote Originally Posted by NewdestinyX View Post
    Newest version working great for me in GL+ and GB+, Ian.. All animations, all sized balloons working as planned. Have not had chance to try new 'minimal' mode back in Convergence only.. But will try now..

    With your new auto sense of testing on computer versus using on iPhone code -- you've broken my old switch method for Plus or nonPlus.. LOL!!.. "Damn you, mon!!!" LOL!.. jk.. But I will rewrite it.

    Lovin this!
    Grant
    I can't remember what your switch looks like but do you not just have to change "XML_TEST" to "iOS" (small case "i")?
    Last edited by <Ian Nicoll/>; 2015-02-27 at 06:31 PM.

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  27. #4135
    Quote Originally Posted by waynestu View Post
    This is what I get
    I6 plus
    Groovylock plus
    All other uniaw7 lockscreens work fine
    Sent from my iPhone using Tapatalk
    Read post 1 to see instructions on making it compatible with GroovyPlus stuff.

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  29. #4136
    Theme Creator Pibe77's Avatar
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    Quote Originally Posted by Ian Nicoll View Post
    Sorry pal, in order to lighten the load, "Live Forecast" had to go.

    Thanks!!!


    Inviato dal mio iPhone utilizzando Tapatalk

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  31. #4137
    iPhone? More like MyPhone Marmoul's Avatar
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    Quote Originally Posted by Ian Nicoll View Post
    LOL, I don't calculate anything, I open a new document in PS at 320 X 568, then re-size the image in perspective to see the correct results LOL..
    ah ok

    I have calculate the ratio (height x with) for iph6 and then I calculate for ipad
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  33. #4138
    Quote Originally Posted by Ian Nicoll View Post
    Read post 1 to see instructions on making it compatible with GroovyPlus stuff.
    Made the file changes
    Now have this



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  34. #4139
    This is what I have in mainjs


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  35. #4140
    Code Dependent NewD's Avatar
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    Quote Originally Posted by waynestu View Post
    This is what I have in mainjs
    You're not using UniAW7.1. 7.1 wouldn't have the if (XMLTEST == true) line in it.. Redownload from page one of this thread.. And add the groovyAPI.do line.. then all should be fine.

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