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Thread: UniAW7

  1. #2161
    Thanks for the info David.

  2. The Following 2 Users Say Thank You to <Ian Nicoll/> For This Useful Post:

    Dacal (2014-12-17), King_O_Hill (2014-12-17)

  3. #2162
    -imageuploadedbymodmyi1418826467.723273.jpg

    Yahoo stole my frost idea!!

  4. #2163
    Code Dependent NewD's Avatar
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    Default UniAW7
    Quote Originally Posted by Krima View Post
    U can always run Convergance in Lite mode and use hideme8 to hide the clock. That's what I do.
    Except that Lite Mode kills one of the best features for me about Conv; the unlock vertical grabber..

    Running Conv in full mode with HTML off over GL 2.1beta is a better experience for me except the damn clock..
    Last edited by NewD; 2014-12-17 at 03:48 PM.

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    orangefreddie (2014-12-17)

  6. #2164

  7. #2165
    Can someone try to explain to me why Cydget has no effect on the notification blur and all the other Lockscreen players do..? Why is it such an obstacle..? If majority of people agrees that it needs to be there...

  8. #2166
    Quote Originally Posted by TiLT1oNE View Post
    I use convergance, too. I have no probs when I hide the clock with conv We can use the lite mode of conv when the GL comes out, to have the htmls with GL and our notifications with conv lite
    There's still no blur. Not even tint with GL. I tried running convergence in light mode over GL. It's the same thing. Here's a pic. It's horrible. -imageuploadedbymodmyi1418832013.414744.jpg

  9. #2167
    What am I doing wrong? Using groovylock with rc10 on 6plus, I've configured the config.js to my liking but no matter what i do, its in demo mode. Demo mode is set to false.
    Last edited by incubus26jc; 2014-12-17 at 05:07 PM.

  10. #2168
    Quote Originally Posted by NewdestinyX View Post
    Except that Lite Mode kills one of the best features for me about Conv; the unlock vertical grabber..

    Running Conv in full mode with HTML off over GL 2.1beta is a better experience for me except the damn clock..
    How's that possible..? I only see convergence if I run it over GL in full mode..?

  11. #2169
    What version of these tweaks are you using?

    Check out WW3 for iOS 9/10 - Widget-Weather 3.0

  12. #2170
    The old public groovylock version from Cydia. And the new Convergence from Matt's repo.

  13. #2171
    Code Dependent NewD's Avatar
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    Quote Originally Posted by intramorph View Post
    The old public groovylock version from Cydia. And the new Convergence from Matt's repo.
    Hmm. That should work too. GroovyLock's interface didn't really change in the new beta.. Remember in CovergenceLite mode you won't see the bouncing vertical unlock thingie.. But you should see the notification blur..

  14. #2172
    Quote Originally Posted by NewdestinyX View Post
    Hmm. That should work too. GroovyLock's interface didn't really change in the new beta.. Remember in CovergenceLite mode you won't see the bouncing vertical unlock thingie.. But you should see the notification blur..
    Nope. In light mode convergence adds no blur at all. I posted a pic earlier. Do you guys think it's worth asking Saurik for help with this issue? I mean he got Cydget not to mess with the blur somehow... May be he can at least point you guys in the right direction...? I would be so upset and disappointed if I had to give up UNIAW... 😞. Especially now that it looks so unbelievably awesome..!!!
    May be I'll just live with the resprings. I'll see how bad it is after I'm done loading all my tweaks.

  15. #2173
    Default UniAW7
    Honestly, we are good with direction. We know exactly what needs to be done, it's just a question of priority and available time. Matt will update Convergance to look at the GL setting for clock removal and the blur issue will be fixed also. It's just gonna take a couple of weeks.

    If anyone needs direction, it's probably Saurik!

    Check out WW3 for iOS 9/10 - Widget-Weather 3.0

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    intramorph (2014-12-17), NewD (2014-12-18), signori (2014-12-17), st0n3parad0x (2014-12-17)

  17. #2174
    Default UniAW7
    Quote Originally Posted by King_O_Hill View Post
    Honestly, we are good with direction. We know exactly what needs to be done, it's just a question of priority and available time. Matt will update Convergance to look at the GL setting for clock removal and the blur issue will be fixed also. It's just gonna take a couple of weeks.

    If anyone needs direction, it's probably Saurik!
    I'm sorry I didn't know that. IF the blur issue will be fixed with groovylock then I have no more questions. I can definitely live with the resprings temporarily. UNIAW is well worth it!!!That's awesome news. It's just been an issue for so long, I figured noone knew how to fix it... 😬
    My apologies...
    Last edited by intramorph; 2014-12-17 at 09:48 PM.

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    King_O_Hill (2014-12-17), NewD (2014-12-18)

  19. #2175
    No need to apologize bro!

    Hopefully by the first of the year we will be good to go!

    Check out WW3 for iOS 9/10 - Widget-Weather 3.0

  20. The Following 4 Users Say Thank You to King_O_Hill For This Useful Post:

    intramorph (2014-12-18), menard_00 (2014-12-18), NewD (2014-12-18), vXBaKeRXv (2014-12-18)

  21. #2176
    Ok for some reason I don't even know but my time on the widget is 6 hours ahead and no matter what I do I can change it can Someone help me out

  22. #2177
    Go into the config.js file and make sure that this line doesn't have 9 in it:

    var GMT = 0;

    Check out WW3 for iOS 9/10 - Widget-Weather 3.0

  23. #2178
    Quote Originally Posted by King_O_Hill View Post
    Go into the config.js file and make sure that this line doesn't have 9 in it:

    var GMT = 0;
    It is set to 0 that was the first thing I checked for some reason it just started happening when I upgraded to 8.1

  24. #2179
    iPhone? More like MyPhone iamevl's Avatar
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    System time OK?
    http://modmyi.com/image.php?type=sigpic&userid=3585142&dateline=1347  707776

  25. #2180
    Try setting that to -9 then

    Check out WW3 for iOS 9/10 - Widget-Weather 3.0

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