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Thread: Widget Weather 2.0 - New and Extemely Improved

  1. #561
    Did you respring after changing it?

    Check out WW3 for iOS 9/10 - Widget-Weather 3.0

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    vXBaKeRXv (2014-12-21)

  3. #562
    Quote Originally Posted by ElectroRob View Post
    When I switch the language to ge (german) it appears in english and not in german.
    Need help...
    Please check post again and thanks to @thewaytozion!

  4. #563
    Livin the iPhone Life nik1975's Avatar
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    Quote Originally Posted by menard_00 View Post
    Thanks for the widget mode,everything was ok till a half an hour ago in which it shows only animation not weather wall!
    Do you know why?i am with iphone5!
    Also you can see the dandellion is not showing well-imageuploadedbymodmyi1419157618.289355.jpg

  5. #564
    Livin the iPhone Life nik1975's Avatar
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    Ok i think i found the issue!
    When i changed wind from 1000 to 20 in which i use in all my ls happened this!Now my air is 46km/h
    Can you fix this please?

  6. #565
    Livin the iPhone Life nik1975's Avatar
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    Default Widget Weather 2.0 - New and Extemely Improved
    And something else i found,is when i change location,the wall stays the same even that the weather description is different-imageuploadedbymodmyi1419159269.595269.jpg-imageuploadedbymodmyi1419159302.715913.jpg
    Last edited by nik1975; 2014-12-21 at 12:37 PM.

  7. #566
    Code Dependent NewD's Avatar
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    Quote Originally Posted by nik1975 View Post
    And something else i found,is when i change location,the wall stays the same even that the weather description is different-imageuploadedbymodmyi1419159269.595269.jpg-imageuploadedbymodmyi1419159302.715913.jpg
    I don't experience this issue. Walls change for me with every condition change.. Try a reboot.

  8. #567
    Livin the iPhone Life nik1975's Avatar
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    Default Widget Weather 2.0 - New and Extemely Improved
    Quote Originally Posted by NewdestinyX View Post
    I don't experience this issue. Walls change for me with every condition change.. Try a reboot.
    I dont have issue with others theme,only with @menards thats why i told him to check it!
    Did you install this mod and works ok to you?
    Also they change with the other conditions,they are not change with the additional locations.And i ve noticed this only with the partcular mod

  9. #568
    Code Dependent NewD's Avatar
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    No Nik, I'm sorry.. That looked like standard UniAW7rc10.. I have not tried menard's mod..

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    nik1975 (2014-12-21)

  11. #569
    Quote Originally Posted by menard_00 View Post
    Doesn't take long to do, just no wifi at work, so it takes a little while to D/L U/L.

    Is it working without resprings?
    Hi menard_00,

    would it be possible to add the UNiAW animations and the UniAW weatherwalls (chosing randomly 1 out of 5 walls from current weather condition and differentiating between day/night) to chevys new version if his LS?

    http://modmyi.com/forums/file-mods/8...ml#post7188072

    Thanks in advance,

    Benny

  12. #570
    -imageuploadedbymodmyi1419205721.006529.jpg
    Couldn't resist anymore had to have this on my phone. I can't believe the amount of info this has. My street address and everything. Very impressive!! Well done WW team!

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  14. #571
    @nik

    I did this as a quick solution for TiLT a while back when he asked for animations to go with Chevy's mod. My coding skills are nowhere near good enough to write this as one mod.

    All I did was combined the two LS's, using Chevy's info and UniAW's weatherwalls / animation. They both use WW, so when you change location, they should both update. Not sure why they're not.

  15. The Following 2 Users Say Thank You to menard_00 For This Useful Post:

    nik1975 (2014-12-22), vXBaKeRXv (2014-12-22)

  16. #572
    Quote Originally Posted by TiLT1oNE View Post
    Hi menard_00,

    would it be possible to add the UNiAW animations and the UniAW weatherwalls (chosing randomly 1 out of 5 walls from current weather condition and differentiating between day/night) to chevys new version if his LS?

    http://modmyi.com/forums/file-mods/8...ml#post7188072

    Thanks in advance,

    Benny
    No problem to add the walls and animation. I doubt I can do your other request, but will check it out.

  17. The Following 4 Users Say Thank You to menard_00 For This Useful Post:

    chevymusclecar (2014-12-22), King_O_Hill (2014-12-22), TiLT1oNE (2014-12-22), vXBaKeRXv (2014-12-22)

  18. #573
    Default Widget Weather 2.0 - New and Extemely Improved
    👍👍👍
    Last edited by chevymusclecar; 2014-12-22 at 02:16 AM.

  19. #574
    Quote Originally Posted by menard_00 View Post
    No problem to add the walls and animation. I doubt I can do your other request, but will check it out.
    Thanks alot menard I think the weatherwall cycle thing is a Standard Option from UNiAW, when we choose the weatherwalls option in the UNiAW rc10 config we have that 1 to 5 wall cycle, or am I wrong?

    …isnt it better to have that mergeMod in one theme, so that we have chevys great WW theme merged with UNiAW? Maybe someone with some coding skills can do that, maybe @thewaytozion a great modder

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  21. #575
    It's done but I have not shared so I don't post pic. I want to fix translations first I see a way now but will work tomorrow to try to implement. By all means if someone completes first then better for you then to wait for me.

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  23. #576
    Default Widget Weather 2.0 - New and Extemely Improved
    Here's Chevy's new mod with UniAW rc10.

    @Chevy
    Thanks for working on this. You have a great mod and UniAW makes it that much better.

    https://www.dropbox.com/s/uri0atliu4..._RC10.zip?dl=0

    If you want to change the walls, you'll need to do it in the RC10_UniAW folder
    Last edited by menard_00; 2014-12-22 at 03:29 AM.

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  25. #577
    Livin the iPhone Life nik1975's Avatar
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    Quote Originally Posted by menard_00 View Post
    @nik

    I did this as a quick solution for TiLT a while back when he asked for animations to go with Chevy's mod. My coding skills are nowhere near good enough to write this as one mod.

    All I did was combined the two LS's, using Chevy's info and UniAW's weatherwalls / animation. They both use WW, so when you change location, they should both update. Not sure why they're not.
    Thanks for sharing your mode,still have issue with your mode with the additional locations.
    For example the first city has fair and the wall is fair,when i press the button to the second city,the weather is mostly cloudy but the wall remains to fair!
    With original Chevy s mode i dont have this issue,changes at once!
    Can you test it to you?

  26. The Following User Says Thank You to nik1975 For This Useful Post:

    menard_00 (2014-12-22)

  27. #578
    Are you changing location via WW or in Chevy's mod?

    If you change via WW, they should both update. If you change in Chevy's mod, just the weather information will change and not the wallpaper/animations.

    This is because UniAW is still getting info from WW, not in the mod itself. Does that make sense?

    It's two separate mods, all I did was "merge" them together. I can not write this as one mod. It's out of my league.

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  29. #579
    Theme Creator Pibe77's Avatar
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    Default Widget Weather 2.0
    Hello everyone, hello and congratulations to the creators!!
    Some considerations: the tweak is fantastic and it works fine, then I wonder, it can be improved? In my opinion.. it would take an automatic switch..... every time I activated the location, the tweak would pass mode automatically gps, same thing when I deactivate the localization, the tweak would pass mode fix ....
    Will it be possible?

    Sorry for my english

    Thanks very much!
    Last edited by Pibe77; 2014-12-22 at 06:09 PM.

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  31. #580
    Livin the iPhone Life nik1975's Avatar
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    Quote Originally Posted by menard_00 View Post
    Are you changing location via WW or in Chevy's mod?

    If you change via WW, they should both update. If you change in Chevy's mod, just the weather information will change and not the wallpaper/animations.

    This is because UniAW is still getting info from WW, not in the mod itself. Does that make sense?

    It's two separate mods, all I did was "merge" them together. I can not write this as one mod. It's out of my league.
    All the locations are insert through widgetweather menu

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