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  1. Black Friday is an important day for retailers. This day marks the beginning of the Christmas shopping season. Advertisers have made Black Friday a very popular shopping day. The Macy's Thanksgiving Day Parade features the arrival of Santa and the Christmas season. Business owners know that people will be spending a lot of money the day after Thanksgiving, so they strive to get as much of that business as possible.

    If you run a boutique, you will also want to prepare for this momentous event. Many stores open really early, as early as 4:00 AM to let shoppers in. They advertise special deals for weeks before the event. If you want to get in on the action, then you need to make sure that your customers and potential customers know that they will be getting great deals when they shop in your boutique on Black Friday.
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About azon0101

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About azon0101
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I'm interested in getting into Games Design, I'm almost 21 and have no real experience asides from growing up with games. I'm not certain what courses I should be looking into, I've found a lot of varied courses but they all seem the same to me. A friend of mine keeps telling me to study a programming course and then get a certificate or something similar in Design so my major focus would be programming but I'm not interested in making a career in programming. I know I'll have to study and work with programming which is fine I don't want to focus on it though.
We are missing many things that would be vital to get more triple A games like that or a Modern Warfare 2 completed let alone even started here. A proven track record (metacritic scores do wonders. Publishers go soley by them so they'll expect to be impressed there before handing over the funding), government tax incentives, and talent. The local industry has had a well-known severe shortage of senior talent for years, but the situation is worse when you factor in the numerous closures in the last two years, and that there aren't even many places for the senior talent we do have that were laid off to even go.
I think dev companies here have often been set up for failure by overseas publishers who out source high risk projects to the lowest bidder and keep the 'easily picked cherries' closer to home. I am indeed implying that the power in the games industry is weilded by publishers. There is relatively little money in making content, the big bucks are in publishing. Armed with those thoughts I suggest a lack of a local publishing infrastructure is a major problem for forward growth.

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