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  #1  
Old 07-26-2008, 10:05 PM
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Buuf Other.artwork![2.0 Release]

i created a buuf other.artwork set, but i need someone to turn it back into a .artwork file cause the iphoneshop doesnt support import yet
Thnx in advance!

P.S. I will be making changes to this cause i did not know wat some of the icons were so next time ill be taking a lot more time on it
also for those who r curious heres this:
to turn the file back to a .artwork file ull need
[iPhone 2.0.0 artwork file tool]
and the way i used to extarct the pngs was
iPhoneShop 2.0 | SideApps
Attached Files
File Type: zip MakeMeIntoAArtworkFile.zip (1.15 MB, 145 views)

Last edited by amandwato; 07-26-2008 at 10:14 PM..
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  #2  
Old 07-27-2008, 09:05 AM
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For a minute I was really excited, but then realized that it wasn't a compiled other.artwork file...

What's the point/
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  #3  
Old 07-27-2008, 12:54 PM
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Quote:
Originally Posted by lostgame View Post
For a minute I was really excited, but then realized that it wasn't a compiled other.artwork file...

What's the point/
its not to hard for someone to import it into a .artwork file, i cant just cause my command prompt keeps giving me an error

Last edited by amandwato; 07-27-2008 at 01:31 PM..
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  #4  
Old 07-27-2008, 01:37 PM
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it's incredibly complicated right now, especially for Mac users...so it is hard for a large number of 2.0 iPhone owners to compile it into a .artwork file.
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  #5  
Old 07-27-2008, 02:08 PM
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Please see the attachment.

I would suggest that you make a backup of your original Other.artwork file just in case

Edit: Sorry the file didnt attach you can download it from here

Last edited by killian; 07-27-2008 at 02:11 PM..
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  #6  
Old 07-27-2008, 04:25 PM
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i dont get how to import can somebody please help me im on windows.
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  #7  
Old 07-27-2008, 07:01 PM
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can I ask what exactly has changed? I haven't seen any differences as of yet...
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  #8  
Old 07-27-2008, 09:58 PM
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Quote:
Originally Posted by lostgame View Post
it's incredibly complicated right now, especially for Mac users...so it is hard for a large number of 2.0 iPhone owners to compile it into a .artwork file.
Actually, it is now easy to do this with 2.0 OS artwork files.

I wrote the iPhone 2.0 OS Artwork Tool. It lets you both export and images to and from OS 2.0 artwork files.

You can find it here: [iPhone 2.0.0 artwork file tool]
You can find a GUI here (which supports only export at the moment, but which will also support import in a few weeks): SideApps
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  #9  
Old 07-28-2008, 02:02 AM
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if this is the error you are getting i figured out how to fix it.
after i do the ./iphone20-artwork.py -import Other.artwork ./img Other.artwork
i got this....
Importing images to Other.artwork from directory ./img...
imported ./img\other-0.png
imported ./img\other-1.png
imported ./img\other-2.png
imported ./img\other-3.png
imported ./img\other-4.png
Traceback <most revent call last>:
File "./iphone20-artwork.py", line 317, in <module>
action_create()
File "./iphone20-artwork.py", line 293, in action_create
import_images<originalData, imageSizes, importDirectory, importPrefix,
outputArtworkFileFullName>
File "./iphone20-artwork.py", line 195, in import_images
r, g, b, a = importedPixels[x, y]
ValueError: need more than 3 values to unpack
__________________________________________________ ____________________
i am pretty sure its saying that i need an alpha layer on my image...but honestly, i am NOT an imaging person and i am suprised that i even got this far, but as of now i need help because i don't know if its something in the python script, although it just so happens that the 2 files that i made were other-5 and other-6 which is where it got the error on, so i kind of ruled that out. can someone guide me on this error please

Regards,
Strider

EDIT: It looks like the layer that i had my image on was a "Background" layer and when i looked at some of the other images they had "Layer 0" so i just made a new layer and named it "Layer 0" and copied everything that was on the "Background" layer and pasted it on the "Layer 0" layer and deleted the "Background" layer. After that it worked fine, now i just gotta test to see if the image saved.
__________________________________________________ ________________________
also...
when you use the iPhoneShop program instead of command prompt it saves the files as other-extract-###. i Ran into the same problem and i figured out that it HAS to be named other-### or else you will get that error when you try to rebuild the .artwork file through command prompt.

Those were the errors that I encountered when I was doing this. if this helps anyone good, because it stumped me for a while :-/

Regards,
Strider

Last edited by ggaimbot; 07-28-2008 at 02:04 AM..
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  #10  
Old 07-28-2008, 07:30 AM
Green Apple
 
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Quote:
Originally Posted by dangerdave View Post
Actually, it is now easy to do this with 2.0 OS artwork files.

I wrote the iPhone 2.0 OS Artwork Tool. It lets you both export and images to and from OS 2.0 artwork files.

You can find it here: [iPhone 2.0.0 artwork file tool]
You can find a GUI here (which supports only export at the moment, but which will also support import in a few weeks): SideApps
I'm sorry but not all of us are hardcore programmers with l33t skills, I've tried to install python 4 times and it's failed each and every time, and running your program won't even let me open a file, it's not easy at all...it's very hard in fact...
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  #11  
Old 07-28-2008, 02:20 PM
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nah I'm getting a module 40 error something like no named PIL.Image it won't let me export or import. I'm on windows. I can extract using the GUI program but nothing else anybody know what the problem is?
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