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Thread: NES.app Release Candidate 3

  1. #1
    My iPhone is a Part of Me
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    Default NES.app Release Candidate 3
    Yet another new version of NES.app by NerveGas.
    Install directly to your iPhone through Installer.app, or download here:
    http://iphone.natetrue.com/nesapp

    RC1 [nervegas] Added auto-install of coreaudiod.plist for on-demand mode
    Added 1-second delay for sound initialization

    RC2 [nervegas] Added suspend for incoming call, graceful exit for power off
    Removed "Allow Suspend" option, too complicated with sound
    Changed on-demand installer text to be more coherent+restart
    Added Swap A/B Preference
    Tapered off buttons in full screen / landscape mode
    Cleanup of full screen code, fixes for buffer overruns
    Fixed some games not appearing right in full screen
    New icon to experiment with
    Fixed sound looping issues (e.g. Zelda, Faxanadu, etc)

    RC2.1 [nervegas] Dropped back to old toolchain (new one hosed Zelda 2)

    RC3 [nervegas] Fixed "Can Delete ROMs" preference
    Added Auto-Frameskip support / preference
    Use of AudioQueue to stream audio THROUGH mediaserverd
    Replaced old sound channels button with reset button
    Added hooks to system volume
    Just installed, and it looks like the old method of making a 'system change' to allow mediaserverd to run in "on demand" mode, and the even older method of disabling mediaserverd altogether are history!

    Thats right, sound works perfectly without doing anything!
    Auto-Frameskip has also been implemented and works great, although it seems a little fast.

    Aside from the inherent problems with touchscreen compared with tactile controls, this emulator is on the verge of perfection, with only a certain few games having graphical flaws. (See: Battletoads and Crystalis, among others)
    Last edited by unclear; 09-03-2007 at 02:25 AM.

  2. #2
    am i the only one that misses 'diagonal' movements on the controller? Shooting the gunners on Contra is impossible!

    Think this a limitation of the multi-touch environment?
    Last edited by GravityEyes; 09-03-2007 at 10:57 AM.

  3. #3
    Okay... i don't know about it being 'on the verge of perfection'.... Super Mario Bros (1,2,3) all sound horrible. Jumping and getting coins seem to completely mess up the sound. Is this just me?

  4. #4
    iPhone? More like MyPhone
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    Quote Originally Posted by FrogsOblivious View Post
    Okay... i don't know about it being 'on the verge of perfection'.... Super Mario Bros (1,2,3) all sound horrible. Jumping and getting coins seem to completely mess up the sound. Is this just me?
    Thats the way it sounded back in the day

  5. #5
    Guess i'm the only one bothered by the lack of diagonal movements :-(

  6. #6
    iPhone? More like MyPhone antiflash's Avatar
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    now we just need someone to hack up an oldschool NES or USB universal controller to communicate through the ipod dock connector
    Black 16GB 3G iPhone w/bestskinever
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    Temporary Eee PC Portable

  7. #7
    Quote Originally Posted by antiflash View Post
    now we just need someone to hack up an oldschool NES or USB universal controller to communicate through the ipod dock connector

    I SECOND THAT!

  8. #8
    Quote Originally Posted by N818 View Post
    Thats the way it sounded back in the day
    on the NES? ...You're joking right?

  9. #9
    Quote Originally Posted by GravityEyes View Post
    Guess i'm the only one bothered by the lack of diagonal movements :-(
    no, you're not. i thought the same thing when i played contra. very frustrating.

  10. #10
    Quote Originally Posted by spliket View Post
    no, you're not. i thought the same thing when i played contra. very frustrating.
    I second that. Contra is not easy to play via iPhone.

  11. #11
    What's the chances we get a gameboy emulator soon? Can't be that much harder...

  12. #12
    Im just wondering if you can play songs while playing or if youre forced to wheater hear the game's music or no music at all. thanks.

  13. #13
    is it just me or does anyone else have problems trying to press both a+b together....

  14. The Following User Says Thank You to exoram For This Useful Post:

    mchang (09-25-2007)

  15. #14
    Possibility of implementing something like this? Seems like it should be do-able...

    http://www.mobile-review.com/pda/rev...mepad-en.shtml

    This palm emulator claims to have got it working despite the controller saying it isn't compatible with POS... just a thought...

    http://www.little-john.net/
    Last edited by Jeff70; 09-03-2007 at 01:35 PM.

  16. #15
    Quote Originally Posted by Jeff70 View Post
    Possibility of implementing something like this? Seems like it should be do-able...

    http://www.mobile-review.com/pda/rev...mepad-en.shtml
    That would be raad.

  17. #16
    Wow...if that worked on the iphone...we might as well get rid of the buttons...making the emulator full screen widescreen mode.
    There is no reason to do something anonymously if it is believed to be legal and it will benefit our rights.

  18. #17
    I think its funny that all electronic devices from $99 to $6000 eventually get reduced to playing mario bros. on an emulator. I wish we could put this kind of focus on creating Word, Excell, and Powerpoint for iphone...that prints via wifi or bluetooth.

  19. #18
    I second a GBA emulator (or SNES) so I can play FF6 on the go.

  20. #19
    GBA would be awesome...

  21. #20
    In this new version I can no longer type Game Genie codes. =\

    No keyboard or anything comes up.

    -------------------

    Also, can there be an option to disable sound. Then we could listen to our iPod music while playing if we wanted to. Currently the iPod music just plays behind the NES music which just sounds weird.

    Otherwise, this new version is great.

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