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  #1  
Old 09-03-2007, 01:56 AM
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NES.app Release Candidate 3

Yet another new version of NES.app by NerveGas.
Install directly to your iPhone through Installer.app, or download here:
http://iphone.natetrue.com/nesapp

Quote:
RC1 [nervegas] Added auto-install of coreaudiod.plist for on-demand mode
Added 1-second delay for sound initialization

RC2 [nervegas] Added suspend for incoming call, graceful exit for power off
Removed "Allow Suspend" option, too complicated with sound
Changed on-demand installer text to be more coherent+restart
Added Swap A/B Preference
Tapered off buttons in full screen / landscape mode
Cleanup of full screen code, fixes for buffer overruns
Fixed some games not appearing right in full screen
New icon to experiment with
Fixed sound looping issues (e.g. Zelda, Faxanadu, etc)

RC2.1 [nervegas] Dropped back to old toolchain (new one hosed Zelda 2)

RC3 [nervegas] Fixed "Can Delete ROMs" preference
Added Auto-Frameskip support / preference
Use of AudioQueue to stream audio THROUGH mediaserverd
Replaced old sound channels button with reset button
Added hooks to system volume
Just installed, and it looks like the old method of making a 'system change' to allow mediaserverd to run in "on demand" mode, and the even older method of disabling mediaserverd altogether are history!

Thats right, sound works perfectly without doing anything!
Auto-Frameskip has also been implemented and works great, although it seems a little fast.

Aside from the inherent problems with touchscreen compared with tactile controls, this emulator is on the verge of perfection, with only a certain few games having graphical flaws. (See: Battletoads and Crystalis, among others)

Last edited by unclear; 09-03-2007 at 02:25 AM..
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  #2  
Old 09-03-2007, 08:56 AM
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am i the only one that misses 'diagonal' movements on the controller? Shooting the gunners on Contra is impossible!

Think this a limitation of the multi-touch environment?

Last edited by GravityEyes; 09-03-2007 at 10:57 AM..
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  #3  
Old 09-03-2007, 10:32 AM
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Okay... i don't know about it being 'on the verge of perfection'.... Super Mario Bros (1,2,3) all sound horrible. Jumping and getting coins seem to completely mess up the sound. Is this just me?
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  #4  
Old 09-03-2007, 10:38 AM
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Quote:
Originally Posted by FrogsOblivious View Post
Okay... i don't know about it being 'on the verge of perfection'.... Super Mario Bros (1,2,3) all sound horrible. Jumping and getting coins seem to completely mess up the sound. Is this just me?
Thats the way it sounded back in the day
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  #5  
Old 09-03-2007, 10:59 AM
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Guess i'm the only one bothered by the lack of diagonal movements :-(
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  #6  
Old 09-03-2007, 11:05 AM
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now we just need someone to hack up an oldschool NES or USB universal controller to communicate through the ipod dock connector
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  #7  
Old 09-03-2007, 11:16 AM
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Quote:
Originally Posted by antiflash View Post
now we just need someone to hack up an oldschool NES or USB universal controller to communicate through the ipod dock connector

I SECOND THAT!
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  #8  
Old 09-03-2007, 11:34 AM
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Quote:
Originally Posted by N818 View Post
Thats the way it sounded back in the day
on the NES? ...You're joking right?
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  #9  
Old 09-03-2007, 11:42 AM
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Quote:
Originally Posted by GravityEyes View Post
Guess i'm the only one bothered by the lack of diagonal movements :-(
no, you're not. i thought the same thing when i played contra. very frustrating.
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  #10  
Old 09-03-2007, 11:46 AM
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Quote:
Originally Posted by spliket View Post
no, you're not. i thought the same thing when i played contra. very frustrating.
I second that. Contra is not easy to play via iPhone.
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  #11  
Old 09-03-2007, 11:54 AM
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What's the chances we get a gameboy emulator soon? Can't be that much harder...
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  #12  
Old 09-03-2007, 12:08 PM
Green Apple
 
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Im just wondering if you can play songs while playing or if youre forced to wheater hear the game's music or no music at all. thanks.
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  #13  
Old 09-03-2007, 12:21 PM
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is it just me or does anyone else have problems trying to press both a+b together....
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  #14  
Old 09-03-2007, 01:29 PM
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Possibility of implementing something like this? Seems like it should be do-able...

http://www.mobile-review.com/pda/rev...mepad-en.shtml

This palm emulator claims to have got it working despite the controller saying it isn't compatible with POS... just a thought...

http://www.little-john.net/

Last edited by Jeff70; 09-03-2007 at 01:35 PM..
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  #15  
Old 09-03-2007, 01:41 PM
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Quote:
Originally Posted by Jeff70 View Post
Possibility of implementing something like this? Seems like it should be do-able...

http://www.mobile-review.com/pda/rev...mepad-en.shtml
That would be raad.
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