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Thread: iDigger - BoulderDash for iPhoneis a discussion within the
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Originally Posted by bklynsoulja stuck at level 7=[ Ditto. Finally got past level 3 because I didn't realize there was only a quota... I thought you had to get everything....
12-26-2007, 06:41 PM #21
Either way, some tips from the developer would be appreciated!!!
The Following User Says Thank You to Chianti For This Useful Post:
12-26-2007, 11:31 PM #22
↑ ↑ ↓ ↓ ← → ← → B A [select] [start] Kyle Matthews
12-26-2007, 11:56 PM #23
12-27-2007, 12:24 AM #24
Here are some hints for level 7 so don't read if you don't want to know:
Make a path up just next to the vertical one and clear the path above above him from top down. Destroy him using top right boulder and blowing open the wall. Trap the top horizontal guy with the boulders to the left of the top row. Get diamonds. Don't free the bottom horizontal guy but clear around him so the escapees have a place to run. Then just make a path right of the bottom horizontal guy. Go back left and down to the bottom making the path to the right underneath the boulders. Let the boulders drop until they escape leaving 4 going crazy in the corner. Hope for the best. Straight up and to the right worked for me.
Level 8 isn't too bad. Some cat-like reflexes appear to be required for level 9.
12-27-2007, 12:38 AM #25
=[ im confused how would u get 26 dimonds? i only got 24
12-27-2007, 01:28 AM #26
A little comment though, the buttons are a little too sensitive. Sometimes, I accidentally die just because a put my finger a split second longer. I hope the next update fixes this.
Last edited by toffeenut; 12-27-2007 at 01:28 AM. Reason: Automerged Doublepost
12-27-2007, 07:55 AM #27
planning on releasing the source ? That would be awsome
12-28-2007, 12:18 PM #28
The new sprites are much nicer. The loading of the new sprites is a bit annoying but you can set the new sprites to load as default by renaming the directories at: /Applications/iDigger.app/sprites-new to /Applications/iDigger.app/sprites
Though I recommend completing a level on your own, for 1.0 the level codes I have so far are:
Level 02 - 1029314 Level 03 - 689694 Level 04 - 397566 Level 05 - 977783 Level 06 - 257658 Level 07 - 467040 Level 08 - 625879 Level 09 - 358334
12-28-2007, 02:32 PM #29
lol im stuck at level 9...is there any other level after that?
12-29-2007, 08:58 AM #30
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12-29-2007, 03:36 PM #31
12-29-2007, 06:14 PM #32
12-29-2007, 06:19 PM #33
stuck on level 9 for a long time now. I like the strategy levels that require thinking to collect all the diamonds, rather than split second movement controls to avoid the little Rastafarian guys. Its rough to so with the touch interface.
12-29-2007, 07:01 PM #34
For those playing iDigger, please check out my Rockfall game too!! You are the sort of people its aimed at...
[ame="http://youtube.com/watch?v=D-NwRvqWPJQ"]YouTube - iPod Touch / iPhone Rockfall game by ME![/ame]
for a video if you dont want to install first.
12-30-2007, 05:17 PM #35
first of all, i love this game. I played the original one a very long time ago on an old eastern german home computer called KC85/3.
I remembered all the levels, so if anybody need some help ;-)
it is so great that the game looks almost exactely like the original with only few exceptions like no "animated" diamonds and no side view of the "ghosts".
I won't complain because I'm so happy you ported the game I loved (and played) the most more than a decade ago but have to say that the controls make some levels very difficult. I still try to find a way to handle a two step action needed for level 9. You have to move so fast in the levels to come as I can remember but if you try to move quickly in to different dir (eg down-left or down-up) its like pressing the first dir the whole time.
Last for now, is there a chance in getting the original sounds too?
Anyway, wonderful job, please keep up the good work
12-30-2007, 05:33 PM #36
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- Dec 2007
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About sounds - they already placed in game dir, but now i have some trouble with play sound in game. I new version all diamonds will be such in orginal game, may be and sound too.
12-30-2007, 06:22 PM #37
its great to hear about a new version, rashn.
did you thought about the profile view of the ghosts too (I always liked their big nose *g*)
Looking forward to the next release (maybe with some improvements of the controls, because I'm still stucked at level 9 ;-( )
Tried your windows version, unfortunately my MacBook Pro is far to fast for it because its not really playable.
By the way, which version do you have, there were different ones with different numbers of levels? The most common one had 30.
Keep up your good work. Still can't believe, digger made it onto my iPhone, you are Santa for me this year ;-)
two more thoughts about a new version (besides the splash screen, would be nice to see that one two ;-):
- could you make the background of the buttons black because a custom springboard wallpaper will shine through
- a code like possibility to get to the levels you once have passed would be nice
Last edited by SioSae; 01-01-2008 at 08:08 AM.
12-31-2007, 06:08 PM #38Level 8
Ive been stuck on level 8 for 2 days, nobody has asked for help for this level so it seems im missing something, help.
01-01-2008, 07:56 AM #39
The Best way to do this (or how I did it the fastest way) is to leave just one line of sand under the rocks and drop the last two on the right site. Then push one after another beginning from the left. After pushing the last one directely under the filter you can go on...
Last edited by SioSae; 01-01-2008 at 03:32 PM.
01-02-2008, 12:05 AM #40
Thanks for the reply siosae, but i didnt get it, can you be a little more especific when you mencion de rocks and the filter, I mean specific in the way that you point out exactlly wich set of rocks and wich filter you are talking about.
Thank you very much
Ok I got it, Thanx
Last edited by jeangtd; 01-02-2008 at 12:05 AM. Reason: Automerged Doublepost