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  #31  
Old 06-14-2008, 03:08 PM
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This game is great, I love it. Maybe for future releases add a feature that the accelerometer will controll look direction? up, down, left right. I find it a little hard to aim without taking too much time. Keep up the good work
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  #32  
Old 06-14-2008, 03:31 PM
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congrats on getting it featured on the front page
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  #33  
Old 06-14-2008, 03:52 PM
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Great work and thanks for the demo. It runs smooth.

I think a multiplayer function will make more interest around the game.
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  #34  
Old 06-14-2008, 07:54 PM
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Read about problems people have been having (including myself)--while results are not always the same for all people, worst case scenario you will need to completely restore your iPhone! It is NOT worth taking the chance on this--I lost pictures, phone contacts, etc... >.>
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  #35  
Old 06-14-2008, 09:16 PM
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Hi guys,
About the controls,I'm planning to add the accelerometer or the touch to control aim in the future.
Anyway I haven't added turning right-left with it because I personally find it unplayable
if I control the game with the accelerometer.
Also ,Cybersaurus was born controlled by buttons from the beginning.
Even on PalmOS I wanted it controlled by buttons and not by pen.
Maybe it would be nice to have camera right-left with accelerometer while still using
the buttons to turn .
Anyway the next step is OpenGL since at the moment the game is software rendered.

For Schweitzer,I'm sorry you are having problems with your phone
but i doubt it is because of the game.
I've installed and removed it a thousand times without any problem.
Also ,the iphone has a unix-like structure.
If an app crashes there is no way you can lose your data for that, as far as i know.
The other people was complaining that the game was not working on iPod and that has been fixed, but nobody said that they lost data.
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  #36  
Old 06-14-2008, 11:02 PM
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Quote:
Originally Posted by schweitzer View Post
Read about problems people have been having (including myself)--while results are not always the same for all people, worst case scenario you will need to completely restore your iPhone! It is NOT worth taking the chance on this--I lost pictures, phone contacts, etc... >.>
What...??? This game causes your phone to crash??

Anyway, excellent Game, controls are alright, but adding the accelerometer controls would be a nice touch, if your publishing this game on app store, I'll be one of your customers
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  #37  
Old 06-15-2008, 11:35 AM
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(In reply to earlier comment that no-one donates...)

I donate.
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  #38  
Old 06-17-2008, 02:05 AM
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Just a few comments..
Downloaded it yesterday.

It wasn't very fun, I was bored after about 2 minutes. What it's lacking is intuitive controls, the ones that it has are annoying and it is slow and hard to navigate.
Also, everything seems slow, and it seems as if you're in the mdidle of nowhere. The menu interfaces could be better, too. The only good thing this game really has going for it is decent graphics for the iPhone.

IMO, I regret buying it, and you should make it free, and put ads ingame etc, and you should make a few good iphone games before you start charging.
But then again, it's your choice.

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  #39  
Old 06-17-2008, 02:14 AM
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Hi,
Thanks for your suggestions.
When you release a game there is always people that loves it and some other people that just don't.
I take in account what you think ,your feedback is valuable to me.
About the controls ,I am adding accelerometer support right now. I am also working on
an experimental version with OpenGL since at the moment the game is software rendered.
About making it free , it is not convenient at the moment since sales are going good for now.
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  #40  
Old 06-20-2008, 11:13 AM
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Quote:
Originally Posted by peteo View Post
Downloaded the game, its pretty cool, but you really need to work on the controls.
This is an Iphone, not a game boy. Think touch.
Maybe movement should be a slide of your finger on the side of the screen and it would increase or decrease the speed. To change direction, touch your finger any where on the screen and slide it left and right. sliding up and down will move the mechs head. (think of how you play this game with only a mouse) to fire double tap any where on the screen. Also it would be cool if it could run in landscape mode.
I think this is an awesome idea!I think your pricing is 100% correct. It's on par with other mobile games of this caliber (as far as phones and PDAs go) I think too many people are new to the phone/pda game. They're used to paying $20 for a gameboy game or 2.99 for a java game on their phone. 3D games have been priced this way for years on Palm and PocketPC devices.
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  #41  
Old 06-20-2008, 11:48 AM
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Exactly. 3d development is WAY more expensive in terms of development than 2D games.
About PalmOS and similars ,when we made Daedalus3d (see Daedalus 3D - The labirynth) in the 2004 it was sold at 30 bucks! And noone was complaining... and here they was 40 euros at the time.
Now with 10 dollars (6 euro) in Italy you can barely buy a beer ...
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  Apple Forums & iPhone Forums, Mods, Hacks, News, Themes, Downloads, and more! | ModMyi.com > 3rd Party Apps For iPhone | iPod Touch > Native iPhone / iPod Touch App Launches

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