Thread: SpeedRun
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06-10-2008, 07:48 AM #1
SpeedRun
hello everyone,
finally, i've hacked up first release of SpeedRun game.

repository: http://iplayful.com/r
category: games
title: SpeedRun
some details about levels, replays and synchronization are here: SpeedRun
wishing you some great time with a game
Last edited by haqu; 06-18-2008 at 02:55 PM.
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06-10-2008, 12:25 PM #2
Bug found, I completed a level and whenever i try to open it again, the app crashes. Also, I cannot replay any local or global recording for a completed level.
Last edited by eternal; 06-10-2008 at 12:35 PM. Reason: Automerged Doublepost
1.1.4 Winpwned ----> 2.0 Winpwned
Baseband- 04.05.04_G
Bootloader- 3.9 (1.0.2 OOTB)
Call In/Out - Yes/Yes
SMS In/Out - Yes/Yes
GPRS - Yes
YouTube - Yes
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The Following User Says Thank You to eternal For This Useful Post:
haqu (06-10-2008)
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06-10-2008, 01:54 PM #3
Waouuwwww!!! Thanks. That's an amazing game. Having the time count is nice and it's even nicer to be able to compare with another user's time and see his/her replay. Don't know how you manage to record the game and then play it back. It's awesome.
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haqu (06-10-2008)
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06-10-2008, 02:02 PM #4
hey,
once you finish a level, it is auto recorded and them you can go to replay tab and play them in the local library.
thanks1.1.4 Winpwned ----> 2.0 Winpwned
Baseband- 04.05.04_G
Bootloader- 3.9 (1.0.2 OOTB)
Call In/Out - Yes/Yes
SMS In/Out - Yes/Yes
GPRS - Yes
YouTube - Yes
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The Following User Says Thank You to eternal For This Useful Post:
haqu (06-18-2008)
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06-10-2008, 09:26 PM #5Livin the iPhone Life
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fun, thanks!
21.5" iMac 3.06 GHz Intel Core i3 l 15" MacBook Pro 2.2 GHz Intel Core i7 l 17" PowerBook 1.67 GHz
iPhone 4 32 GB l TV 160 GB l 32 GB iPad
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haqu (06-18-2008)
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06-18-2008, 02:52 PM #6
hello everyone!

SpeedRun 1.1 is released.
+ physics now based on Chipmunk library instead of custom collision detection functions.
so bouncing is much more realistic now. big THANKS to Scott Lembcke for such an amazing library!
+ synchronization algorithm changed. stronger validation of submitted results.
+ Level Info screen now shows both global and local best time in one screen
+ Players section added with top players and number of wins.
+ Levels <-> Replays toggle. you can view best replays for all levels in current level pack.
+ one touch synchronization for all levels in current level pack
+ when navigation bar hides, status bar hides too
+ hole size decreased
+ stylized icon. thanks to Denis Talala.
+ some minor improvement
iPlayful repository already updated (http://iplayful.com/r).
also, i've written a shell script, which scans for local Labyrinth level packs and adds them to SpeedRun. everything automatically. simply upload it to your iPhone and launch as root. http://speedrun.st/labyrinth2speedrun.sh
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06-18-2008, 10:58 PM #7iPhone? More like MyPhone
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Thanks



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06-19-2008, 02:53 PM #8
hmm thanks haqu. Is something wrong with the package for 1.1 in your repo? Coz I keep getting 'Main Script Execution Failed' for it. Other stuff install fine.
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06-19-2008, 03:19 PM #9
Thanks a lot for the update. But it seems to me like the game runs a bit choppier than before...
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haqu (06-19-2008)
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06-19-2008, 08:55 PM #10
beatoven,
could you tell what's your environment - device, firmware, jailbreak approach, installer version?
here is my environment:
ipod touch 1.1.4,
jailbreak using ziphone
installer 3.11
also, have you updated sources before installing 1.1? maybe this will work:
1. uninstall package
2. refresh sources
3. clear queue
4. install 1.1 package
Lenuam,
is it choppier even after rebooting device? on my ipod touch cpu usage while playing is less than 25%, and fps is smooth 60.Last edited by haqu; 06-19-2008 at 08:55 PM. Reason: Automerged Doublepost
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06-20-2008, 06:35 AM #11
I already did all you said and the only thing different is I jailbroke using pwnage tool.
iPhone 1.1.4 jb using Pwnage tool.
Installer 3.11
I tried deleting the files in the Temp folder of installer
Tried deleting Caches as well.
Refreshed, rebooted, re-refreshed and installed and it downloads fine and only does the main script thingy in the middle of the installation.Last edited by beatoven; 06-20-2008 at 09:19 AM. Reason: :(
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06-20-2008, 07:31 AM #12
It seems like rebooting was a pretty good idea ;-). It runs a lot smoother, but there are still some minor lags. Keep up the great work!
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06-20-2008, 09:58 AM #13
When I resprung, it was on my springboard, although I got the main script error and it doesn't appear as installed in Installer
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06-26-2008, 09:21 PM #14
!
SpeedRun 1.2 released
* ability to create levels with altered physics added
* native level packs by donny007, plokiju and cjb (from ipodtouchfans) added
* SpeedRun Second Wave level pack added
* replay timer confusion removed
* several bugs fixed
* installer script improved
level template updated (level-template.zip). open it with text editor and you'll see 4 variables:
factorGravity
from -30000 to 30000. if negative, gravity is inverted
default: 14000
factorBounce
from 0.0 (no bounce) to 1.0 (perfect bounce)
default: 0.55
factorBoardFriction
from 0.0 (frictionless) to 1.0 (no moving at all)
default: 0.023
factorWallFriction
from 0.0 (frictionless) to 1.0 (maximum friction)
default: 0.2
also, speedrun.st website updated.
beatoven, could you test installation of new package?
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jrentzke (06-27-2008)
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06-26-2008, 09:26 PM #15iPhone? More like MyPhone
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I loved labyrinth and this has all its levels, even though labyrinth looks more professional this really cool.
wow, none of my avatars work, so it is blend
oh and i am black
90210 ftw!!!
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haqu (06-27-2008)
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06-27-2008, 06:17 AM #16
Yay! Thanks haqu. The new package installs perfectly without any issues whatsoever.

Some best times really look impossible though.
Like gumbi's best times for the cool pack, and on Daniel Level 01, Shant's time of 0.691 isn't normal since if i just let the ball fall it takes 0.761. How can Shant go faster than gravity?
Last edited by beatoven; 06-27-2008 at 06:21 AM.
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The Following User Says Thank You to beatoven For This Useful Post:
haqu (06-29-2008)
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06-28-2008, 02:30 PM #17
different devices treat the accelerometer slightly differently. Thats why Labyrinth and AMaze have that calibration feature in them. I think thats why Shant's iPod or iPhone rolls the ball faster in that direction than others

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haqu (06-29-2008)
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07-25-2008, 06:13 PM #18
will this game be release on iphone firmware 2.0??
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haqu (08-20-2008)
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08-19-2008, 11:29 AM #19
hello everyone!

do you still care about this project?
if you’d like to provide feedback: speedrun.uservoice.com
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09-20-2008, 11:46 PM #20
anyone know if Speedrun is compatible with firmware 2.1 yet??
really miss this game..
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haqu (09-21-2008)



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