+ Reply
Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 44

Your favorite Apple, iPhone, iPad, iOS, Jailbreak, and Cydia site.


Thread: Labyrinth!

is a discussion within the

Native iPhone / iPod Touch App Launches

forums, a part of the

3rd Party Apps For iPhone | iPod Touch

section;
Lvl 2 isn't impossible, just beat it =P
...
  1. #21
    What's Jailbreak?
    Join Date
    Oct 2007
    Posts
    14
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Lvl 2 isn't impossible, just beat it =P

  2. #22
    Green Apple
    Join Date
    Sep 2007
    Posts
    72
    Thanks
    1
    Thanked 7 Times in 5 Posts

    Quote Originally Posted by Rofleren View Post
    Just made 3 levels

    level 1
    level 2
    level 3

    you should really work on the level design, level 2 should be level 15. try not making the beginning levels so hard. gradually move up difficulty.

  3. #23
    What's Jailbreak?
    Join Date
    Sep 2007
    Posts
    17
    Thanks
    0
    Thanked 0 Times in 0 Posts

    love the puzzle, any sight on a fix of the flashing in the near future? only thing that keeps me from using it.

  4. #24
    iPhone? More like MyPhone
    Join Date
    Jul 2007
    Location
    Austin, TX
    Posts
    200
    Thanks
    9
    Thanked 13 Times in 13 Posts

    mine runs good but level 2 is hard! sweet app though

  5. #25
    What's Jailbreak?
    Join Date
    Aug 2007
    Posts
    11
    Thanks
    0
    Thanked 2 Times in 1 Post
    ive created 12 different levels for those who are stuck in lvl 2 these are very easy compared to the one there
    these are in txt files so all you need to do is copy and past to labyrinth folder in applications

    here's the link http://*****share.com/files/64295335...thlvl.zip.html

    ***** = rapid
    Last edited by kjs8806; 10-22-2007 at 01:00 AM.

  6. #26
    Retired Moderator Dash-2's Avatar
    Join Date
    Jul 2007
    Location
    Oregon
    Posts
    2,080
    Thanks
    79
    Thanked 222 Times in 184 Posts

    Quote Originally Posted by kjs8806 View Post
    ive created 12 different levels for those who are stuck in lvl 2 these are very easy compared to the one there
    these are in txt files so all you need to do is copy and past to labyrinth folder in applications

    here's the link http://*****share.com/files/64295335...thlvl.zip.html

    ***** = rapid
    Upload it to our Download section and you won't have a problem. =D
    On the other hand, GREAT levels.
    Thank you so much!

  7. #27
    iPhone? More like MyPhone
    Join Date
    Oct 2007
    Posts
    236
    Thanks
    15
    Thanked 9 Times in 8 Posts

    Continue where you left off when you start the game would be great

  8. #28
    What's Jailbreak?
    Join Date
    Oct 2007
    Posts
    2
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Level 2 is really easy, you can complete it in under 3 seconds

  9. #29
    What's Jailbreak?
    Join Date
    Sep 2007
    Posts
    10
    Thanks
    1
    Thanked 2 Times in 1 Post
    the controls are awesome, but still 2 much bouncing imho. this is an app that u can use for showing what the iphone is capable off.

  10. #30
    Green Apple
    Join Date
    Sep 2007
    Posts
    74
    Thanks
    1
    Thanked 11 Times in 8 Posts

    Will be great as it develops!

    Yes as mentioned,
    #1 - Bounces WAY too much its supposed to be a steel metal ball not a rubber bouncy ball.
    #2 - I still get flashing.
    #3 - On the first level if I hold my phone straight up and down and when it loads the ball it will fall all the way down to the bottom through two walls.
    #4 - yeah a cool GUI make your own level thing would be cool.

    As with all things I'm sure its all in time. No rush! But Love it!

  11. #31
    Livin the iPhone Life billchase2's Avatar
    Join Date
    Jul 2007
    Location
    Ann Arbor
    Posts
    1,544
    Thanks
    78
    Thanked 60 Times in 52 Posts

    the new version is getting better. thank goodness they changed level two... however, i still get some flashing.

    some things i'd like to see:

    - saving of your progress
    - level editor
    - scoring w/ high score menu
    21.5" iMac 3.06 GHz Intel Core i3 l 15" MacBook Pro 2.2 GHz Intel Core i7 l 17" PowerBook 1.67 GHz
    iPhone 4 32 GB l  TV 160 GB l 32 GB iPad

  12. #32
    What's Jailbreak?
    Join Date
    Oct 2007
    Posts
    12
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Oh I love this game.

    But some points.

    -to much bouncing ball
    -flashing
    -want to save
    -highscore

    But it is nice.

    Keep up the good work

  13. #33
    What's Jailbreak?
    Join Date
    Oct 2007
    Posts
    3
    Thanks
    2
    Thanked 0 Times in 0 Posts

    great game, did everyone know you could skip levels? Just flick the screen to the left, as you would a picture in your photo album. (vertical, not landscape)

  14. #34
    Retired Moderator Dash-2's Avatar
    Join Date
    Jul 2007
    Location
    Oregon
    Posts
    2,080
    Thanks
    79
    Thanked 222 Times in 184 Posts

    Awesome upgrade.
    You can edit the bounce and friction manually just by opening the text.
    Thanks for the tip on changing levels! =D

    This is straight form the creators website:

    Added Features

    Add "start" point to level file. Start position called "startPos".
    Add "end" area to level file. Goal called "h_end".
    Add support for arbitrary number of levels.
    Adjust ball "bounce" factor, controllable from level file "factorBounce".
    Adjust ball "friction" factor, controllable from level file "factorFriction".
    Distinguish goal from other holes, finish line flag texture.

    Suggested Features

    Time limit, controllable from level file.
    Local high score by level.
    High score server with global high scores.
    Limited number of balls (lives).
    Background colour change per level.
    Random levels.
    Sound
    3d-walls, changing perspective when tilting phone, test successfully implemented.
    New obstacle, conveyor belt.
    Acceleration sensitivity control from settings file.
    Ability to change colour of the walls from level file.
    Custom graphics for different levels.
    Quick save/load.
    Go to ... level.
    Autosaving on quiting and restoring of position and level on starting.
    Easy starting levels for newbie players.

    Bugs

    Screen flickering sometimes, probably due to system drawing to screen.
    Collision detection failing when ball is moving very fast.
    Sound icon displaying at startup when initialising accelerometer.
    Resume from sleep mode give a black screen.

  15. The Following User Says Thank You to Dash-2 For This Useful Post:

    m.o.r. (10-25-2007)

  16. #35
    Green Apple
    Join Date
    Sep 2007
    Posts
    31
    Thanks
    4
    Thanked 0 Times in 0 Posts

    I believe I know the issue with the blinking.

    Try making the game slightly shorter height wise, as its cutting off the carrier and battery HUD.
    In my logic, it would refresh every second for the clock and signal strength.

    I apologize if my observation is incorrect as it just seems to be the most plausible.

    Great game, and great start.

  17. #36
    Green Apple
    Join Date
    Sep 2007
    Posts
    72
    Thanks
    1
    Thanked 7 Times in 5 Posts

    GREAT JOB! nice improvement on the level design, and cleaner graphics, keep up the great work

  18. #37
    Green Apple
    Join Date
    Aug 2007
    Posts
    59
    Thanks
    16
    Thanked 7 Times in 6 Posts

    hi guys,

    if someone would be kind enough to post a clean how-to in creating new levels for this awesome game, i'm sure a lot of people would appreciate it! this is coz the how-to in the labyrinth developer's site doesn't clearly say how to assign the start point and end/goal of a level's creation. tried snooping around sample level he provided using the svg editor he specified but i can't seem to find the way to label the specific area to start and end holes. i'm not really a programmer but i'm pretty handy with graphics and the svg editor is very simple to use; yet i'm dumbfounded regarding this tiny task to complete a customized game level. or maybe i'm just looking to hard? are the start and end points supposed to be assigned at the converted text file and not the svg file? any help would be appreciated!

    i'm very eager to create new levels coz my wife breezed through ALL levels in 1 sitting and only failed 3x!!! i really have to make harder ones!

  19. #38
    Retired Moderator Dash-2's Avatar
    Join Date
    Jul 2007
    Location
    Oregon
    Posts
    2,080
    Thanks
    79
    Thanked 222 Times in 184 Posts

    IF you know the holes, you can just edit the text and put the labels in. I haven't looked how change these in the editor.

    EX:
    startPos
    38.0 433.0
    h_end
    258.0 84.0

  20. #39
    Green Apple
    Join Date
    Aug 2007
    Posts
    59
    Thanks
    16
    Thanked 7 Times in 6 Posts

    thanks for the speedy reply Dash-2! good to know that i can just assign the start and end holes in the text file.

    but is there a way to correlate the coordinates given in the txt file with the corresponding box/hole in the svg file so i can map it out and know which one is which? maybe a pattern on how the order of the boxes/holes are read and converted to the txt file?

  21. #40
    What's Jailbreak?
    Join Date
    Oct 2007
    Posts
    14
    Thanks
    0
    Thanked 0 Times in 0 Posts

    woot, I love this game, got to the level with no winning hole, seemed like level 20 or something.

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts