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09-21-2011, 04:34 PM #1
Adobe Says iOS Gamers Can Expect Console Quality Mobile Gaming
Adobe has made a bold promise to the mobile gaming community. According to Adobe, gamers can expect console quality games on their iDevices thanks to the release of Flash Player 11 and AIR 3. The company says the releases will deliver cross-device development for 3D-intensive games.
While gamers may be taking a wait-and-see attitude toward the announcement, the developers I spoke with are exponentially more interested in and excited by Adobe's latest efforts. Dozens of new features in Flash Player 11 and AIR 3 allow developers to deliver "a new class of gaming and premium video experiences," Adobe says, as well as sophisticated, data-driven applications with back-end systems integration across devices.
AIR native extensions add support for unique device features and native code libraries, empowering developers to freely choose the right mix of Flash, HTML5 and native code to provide powerful user experiences across PCs and devices. Flash Player 11 and AIR 3 will be publicly available in early October. Flash Builder and Flex, Adobe’s open source framework for building mobile, Web and desktop apps, will offer support for the new features in an upcoming release before the end of the year.
Here's the full list of new features served up by Flash Player 11 and AIR 3:
- Accelerated 2D/3D Graphics: Full hardware-accelerated rendering for 2D and 3D graphics enable 1,000 times faster rendering performance over Flash Player 10 and AIR 2. Developers are able to animate millions of objects with smooth 60 frames per second rendering and deliver console-quality games on Mac OS, Windows and connected televisions. A pre-release brings these same accelerated 2D and 3D capabilities to mobile platforms including Android, Apple iOS and BlackBerry Tablet OS. A production release for mobile platforms is expected in the near future. For examples of 3D games for Flash Player, visit Gaming | Adobe.
- AIR Native Extensions: With support for thousands of highly-optimized, open-source libraries, developers are able to tap into unique software and hardware capabilities including access to device data, vibration control, magnetometers, light sensors, dual screens, near field communications (NFC) and more. Native extensions also allow developers to more deeply integrate AIR applications with other business software.
- Captive Runtime: Developers can automatically package AIR 3 with their applications to simplify the installation process on Android, Windows and Mac OS in addition to Apple iOS. Users no longer have to download and update AIR separately on any of these platforms, or BlackBerry Tablet OS, which includes AIR built in. In addition, with the captive runtime option developers can manage version updates to their application independent of general AIR updates by Adobe.
- Content Protection: Premium video content can now be protected using Adobe Flash Access® 3 across all supported platforms, including new support for mobile platforms.
- HD Video Quality Across Platforms: Full frame rate HD video can now be displayed within AIR applications on Apple iOS devices using H.264 hardware decoding. Rich applications on televisions are also able to deliver HD video with 7.1 channel surround sound.
- Rental and Subscriptions Support: With support for Adobe Flash Access and Adobe Pass, content publishers can take advantage of rental and subscription options for more flexible business models and offer TV Everywhere content to more than 80 percent of U.S. pay TV subscribers.
- Compatibility: 64-bit support on Linux, Mac OS and Windows ensures a seamless experience with the latest 64-bit browsers.
09-21-2011, 05:03 PM #2
this sounds too good to be true.
09-21-2011, 05:08 PM #3
Does this mean I can play MW3 on my ipad
09-21-2011, 05:26 PM #4
Does this mean games in the AppStore or games in a web app?
09-21-2011, 05:30 PM #5
We've been hearing about Flash on iDevices for some time now, when is it going to be available, and which platforms? 3GS/4/4(s)/5? iOS?? 4+? 5 only?
09-21-2011, 05:46 PM #6
Wow that would be great, iOS is good but it really needs flash IMO. I hope this is true!!
09-21-2011, 06:19 PM #7
It doesn't matter how good a game can look on iOS, without physical buttons gaming on iOS will continue to be miles behind consoles and gaming handhelds in terms of the quality of game.
09-21-2011, 06:45 PM #8
Recent reviews of the newest biggest and baddest Android phone.. The Droid Bionic.. Have amazing specs! Specs don't mean crap when you only get 6-8 hours under moderate use though. I'll stick with HTML 5 any day of the week. Flash is so CPU intensive during hardware rendering it's insane.. It was never ever meant for a mobile application.
09-21-2011, 08:00 PM #9
09-21-2011, 09:15 PM #10
09-21-2011, 09:33 PM #11
>mfw more adobe+apple promises.
09-21-2011, 10:41 PM #12
09-22-2011, 02:18 AM #13
^^^^^^^ i agree ^^^^^^^^ but "Flash Player 11 and AIR 3 will be publicly available in early October" iOS5 will be also announced and released around the same time ......lol just another conspiracy theory .......
09-22-2011, 10:47 AM #14
I thought this was referring to Adobe Flash's ability to compile iOS apps. Not necessarily having the iDevices run Flash via the web but as a native app that really ISN'T Flash in the strict sense but a recompiled version of the original Flash app. It's just Adobe's workaround for not only iOS boycott of Flash but also Windows as well since Metro's Internet Explorer WILL NOT support plug-ins (only the IE in the Desktop environment will support it). Adobe is also working on server-side conversion and streaming of Flash content in order to properly display it on HTML5 optimized websites. With all these workarounds and such, it's a wonder why Adobe just doesn't revamp Flash as an HTML5 branch.
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09-22-2011, 03:02 PM #15
I still do not understand how mobile OS laws don't intertwine with computer OS laws. If Apple tried to restrict the installation of third party software on OSX they would be slammed in court. Ridiculous that this isn't the case for iOS (and any other mobile platform involving these practices).------------------------------------------------------------------------------------------------------------------------------------------------------------------
I once prayed to God for an iPhone, but quickly found out He didn't work that way...so I stole an iPhone and prayed for His forgiveness.
A dog is the only thing on earth that loves you more than you love yourself. - Josh Billings
09-23-2011, 08:51 AM #16
So is apple finally putting flash back on idevices? They had it on iOS 3.x but said it drained the battery life which was bs cus their are devices that have flash and have good battery life if apple had flash then forget about competition.Apple needs to add flash to the iphone!!
09-23-2011, 09:48 AM #17
People who buy Macintoshes generally expect that they'll be able to install arbitrary 3rd party software, because that's the way its always been (for products roughly like Macintoshes). They also don't sign (or virtually sign) highly restrictive agreements that limit their ability do arbitrary tricks and fun stuff.
iOS on the other hand, was a Walled Garden from the get-go. Everyone with an iPhone/iPT/iPad has to click through that long bit of text that hardly everyone reads. Most users stay within the Walled Garden, either not aware of the JB community or understandably nervous about "hackerz".
Sure, there's room for lawsuits, but most users in iOS don't have the same expectations as they do with Macs. If you can't prove that Apple deceived you it's going to be difficult to collect money or damages. There's no law that mandates "computers must be open and non-proprietary", though if you'd like to see one, go talk to RMS. What Apple does now is annoying to end-users, annoying to developers, reassuring to "content creators" (aka bulk copyright holders and IP owners), and profitable for Apple.
It's also created a nice little niche market for pro and semi-pro developers who find themselves siding with "content creators" - though they won't ever reap anywhere near the benefits of the big corporate structures that curiously do more to impede and thwart "the Progress of Science and useful Arts," than promote it. Yep, the AppStore can be both annoying, and profitable to devs at the same time. A bit of frisson, I think.