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12-04-2010, 02:37 PM #41
Apple console is risky, but there mobile gaming has been really good so far. And playstation phone Lol sounds like a act of desperation to me.
12-04-2010, 10:38 PM #42worst day of my life
yes it was Wednesday december 1st, when I reliase that I am so boared with my iphone4 and decided to jump on Android club
I do not have money issue (Thank god)and purchase SE Xperia X10
spent 3 hours trying to figure out how to sync my mobile me,my mac address book etc, it wasnt easy but I figured the way out and I was ready for next day, very excited to have a "great" phone on my palm ...... wrong.. wrong.. wrong... that was the worst day when I was not able to do anything on this, everything was so complicated and slow and ugly looking.
why on earth company make such a stupid phone phone.vlook apple they clearify what people need the most .. a phone, browser, mail and music and they put it on central stage.
and this phone was just apposite and funny.
its dirty, slow GPS sucks, map is s*** trying to find where the dialer is. later I thought to play music and I was searching some music album, which I try to stuff in stupid 2GB card. ( i miss my 32 GB iphone memory)
now I relize how useless my life without my beloved iphone 4
I miss my 3 meeting, GPS could not make me reach to my destination etc
guess what I did when I reached home ..... just grab my beloved iphone 4 and kiss it like it was my beloved college girl friend.
I was so scared that on the same day i went to BB and returned the stupid thing people call Android and ... went straight to Apple store and grab another iphone( full price)and locked in my Acura so I dont have to wait for my iphone4 incase I loose one.
lol sorry guys, you must be thinking I am crazy but I was emotional to get my iphone 4, thought to share my experiance with you.
another thing I actually liked HTC window phone but I was too scared to try anything lol
Apple will be jumping in Game consol as well TV distrubion( cable TV service ) through Apple tv.....
Yes I mean it. wait and Apple tv will be streaming cable service soon.
sorry for my spelling mistakes as I just finished my 4th gray goose lol
Last edited by vikas3saraswat; 12-04-2010 at 10:49 PM.
12-05-2010, 06:48 AM #43
I recently purchased an LG Ally, and I love it. I had an iPod Touch before, not the iPhone, but I can't really see how different it would have been.
I think the differences between Android and iOS are all about different people's needs. The Android Market is open to have a lot more crappy apps, but it also has apps that do things that would require a jailbreak on Apple. And then, you can do even more if you're rooted on Android, and more still with custom ROMs. Then you've got normal features on Android, like the App Drawer. I used to hide a bunch of icons on my iPod, and now I just put the ones I want on the home screens.
I will say that my Ally was slow at first, but there are many options for fixing that, which I have, and now I have no problems.
My wife has my iPod Touch now, and she loves it, but I'll stick with my Ally.
12-05-2010, 10:36 AM #44
12-05-2010, 11:33 AM #45
12-05-2010, 05:22 PM #46
12-05-2010, 06:23 PM #47
Yeah, Cut the Rope, Flight Control, and Fieldrunners stack up just great against those...
iDevices (by design, admittedly) are never going to be compelling devices to developers interested in making games on a larger scale. iOS games are very intriguing in their novelty, but until they work out a better way to deal with tactile input, action games, platformers, and anything more complex than Hook Champ will fail miserably. Good action/shooter games on iOS are not that good when compared to other offerings on other platforms. Graphically we have reaced a level of parity but gameplay length and overall depth? Come on now, stop this crazy talk.
Comparing purpose-built video game machines to ipod and ipads is just silly talk. Give it a rest already!
12-05-2010, 06:56 PM #48
12-06-2010, 12:01 AM #49
been there done that - FAIL:
Apple have already made a game console in the past and it failed called the Apple Bandai pippin.
By the time the Apple Bandai Pippin was released (1995 in Japan; 1996 in the United States), the market was dominated by the Sega Saturn, PlayStation, Nintendo 64 and PC. In addition there was little ready-to-use software for Pippin, the only major publisher being Bandai itself. It cost US$599 on launch, and while touted as a cheap computer, the system, in reality, was a video game console. As such, its price was considered too expensive in comparison to its contemporaries.
Bandai manufactured fewer than 100,000 Pippins (reported sales were 42,000) before discontinuing the system; production was so limited that there were more keyboard and modem accessories produced than actual systems.
Katz Media Productions produced 5,000 units in Ireland for Europe, labeled it the KMP 2000; it is the rarest of the Pippin models. The images here are of the KMP developer unit, which include the 50-pin SCSI connector for external devices used for developing new software.
In May 2006, the Pippin placed 22nd in PC World Magazine's list of the "25 Worst Tech Products of all Time", and in 2009, ScrewAttack.com ranked it #10 on their Top 10 Biggest Busts.
The Pippin AtMark PCB.
66 MHz PowerPC 603 RISC microprocessor
Superscalar, three instructions per clock cycle
8 KB data and 8 KB instruction caches
IEEE standard single and double precision Floating Point Unit (FPU)
5 MB combined system and video memory, advanced architecture
Easy memory expansion cards in 2, 4, 8, and 16 MB increments.
128 K Flash memory accessible storage space.
4 x CD-ROM drive
Two high-speed serial ports, one of which is GeoPort ready, the other is LocalTalk
PCI-compatible expansion slot
Two “AppleJack” ruggedized ADB inputs
Supports up to four simultaneous players over Apple Desktop Bus (ADB)
Supports standard ADB keyboards and mice with mechanical adapters
8-bit and 16-bit video support
Dual frame buffers for superior frame-to-frame animation
Support for NTSC and PAL composite, S-Video and VGA (640x480) monitors
Horizontal and vertical video convolution
Stereo 16-bit 44 kHz sampled output
Stereo 16-bit 44 kHz sampled input
Headphone output jack with individual volume control
Audio CD player compatibility
The Pippin firmware board.
3 MB ROM version 7.7.D (version number on ROM boards is development 1.1, 1.2; production 1.3).
Runtime environment derived from System 7, System 7.5.2 (if used, Enabler 1.1).
PowerPC native version of QuickDraw.
Reduced system memory footprint (most computer extensions features removed).
Disk-resident System Software stamped on CD-ROM with title.
System boots off of CD-ROM by default (but can boot off any SCSI device).
Pippin System Software upgrades released through CD-ROM stamping operations.
Macintosh Toolbox intact.
12-06-2010, 01:00 AM #50
12-06-2010, 07:43 AM #51
Last edited by cpkirkley; 12-06-2010 at 08:57 AM. Reason: typos