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Adobe elevated its "Gala" pre-release beta to final status today, releasing it as Flash Player 10.1.82.76 with support for some graphics coprocessors shipped with newer Macs. Making use of the...
08-11-2010, 10:58 AM #1
Hardware-Accelerated Flash Officially Released
Adobe elevated its "Gala" pre-release beta to final status today, releasing it as Flash Player 10.1.82.76 with support for some graphics coprocessors shipped with newer Macs. Making use of the new video acceleration API available in Mac OS X 10.6.3 or later, the update will only give improved performance to Macs with GPUs like the NVIDIA GeForce 9400M, the GeForce 320M or GT 330M.
There are other limitations, such as when YouTube 480p HD videos are displayed in 864 x 480 resolution. According to Adobe engineer Tinic Uro, this forces a software fallback which means hardware acceleration is no longer available. Also, resolutions smaller than 480 x 320 pixels are not accelerated on NVIDIA GeForce 9400M based Macs, though on NVIDIA GeForce 320M and GeForce GT 330M the threshold may be a bit higher due to tradeoffs in the OS for power vs. performance optimization. As Adobe engineer Uro notes: "playing video has a fixed baseline cost in the GPU for instance which is not the case when you decode on a CPU." The hardware decoder is limited to 2 instances at a time, so if you have more than 2 videos open at a time the third one will be software-decoded. And also, hardware acceleration will sometimes fail until Safari is restarted, which is an issue Adobe says they're working on with Apple.
The Macs with compatible cards are:
- MacBooks shipped after January 21st, 2009
- Mac Minis shipped after March 3rd, 2009
- MacBook Pros shipped after October 14th, 2008
- iMacs which shipped after the first quarter of 2009
Flash Player 10.1 is available for download from the Adobe website.
Source: Cult of Mac
08-11-2010, 11:02 AM #2
This is what I don't understand. Jobs lets Flash on Mac computers but not on iDevices. Really doesn't make any sense to me.Please hit "Thanks!" if I helped you.
08-11-2010, 11:03 AM #3
This is great! Will this improve battery performance when watching Flash content?"The quieter you become, the more you are able to hear"
'Follow Me on Twitter@Markanthony3211' I always Follow Back.
08-11-2010, 11:10 AM #4
Don't forget to hit the thanks button if you liked what I said or did
08-11-2010, 11:13 AM #5
08-11-2010, 11:21 AM #6
08-11-2010, 11:34 AM #7
Jobs publicly slams Flash, and here Macs ship with update Flash players from the Applefactory. Deja vu?
08-11-2010, 12:02 PM #8
I love how the subject always changes from the original article !!
08-11-2010, 12:06 PM #9
08-11-2010, 12:26 PM #10
08-11-2010, 12:29 PM #11
08-11-2010, 12:56 PM #12
Jobs won't allow flash, he brings up HTML5 and others how they are superior to flash... Where is it on my iDevice?? I know for a fact that Adobe will immediately put flash out for iPhones once it gets the nod from Apple (Jobs), but we all know that is not going to happen. I doubt I will see html5 compatible with my iPhone any time soon, because of reason above and because I believe it will be just as much of a memory hog and battery drain as what people predict for flash. And the fact that this would be an excuse for Jobs to sell iPhone5, I know I will not be able to use it on my iPhone
So lets get back onto subject.
08-11-2010, 01:22 PM #13
08-11-2010, 01:40 PM #14
God forbid the developer of a game want a tiny return on their investment from you.
Not to mention,those flash games you love to play are built with mouse and keyboard in mind as the method of input. How does a cursor hover translate to the iPhone, or if your required to click repeatedly with even the slightest speed without safari translating that into a zoom in/out. Most flash games would still need to be ported to touch screen versions.
Games developed as native running apps in both iOS, Mac OS and Windows will simply run better that a flash game running in a browser plug-in.
08-11-2010, 02:08 PM #15
08-11-2010, 02:19 PM #16
If it is now legal to jailbreak our idevices. Why wouldn't adobe release a flash download through cydia? Or are they too scared about upsetting jobs?
08-11-2010, 02:33 PM #17
08-11-2010, 02:43 PM #18
they would make more money going through apple than putting it on cydia
08-11-2010, 02:57 PM #19
08-11-2010, 03:07 PM #20