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Thread: Rovio Releases New RETRY Game for iOS in Canada, Finland, Poland; U.S. Coming Soon

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On Tuesday, Rovio launched a new game called RETRY, which is currently only available in the Canada, Finland, and Poland App Stores. The game is expected to go live in
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    MMi Staff Writer Anthony Bouchard's Avatar
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    Default Rovio Releases New RETRY Game for iOS in Canada, Finland, Poland; U.S. Coming Soon


    On Tuesday, Rovio launched a new game called RETRY, which is currently only available in the Canada, Finland, and Poland App Stores. The game is expected to go live in the United States App Store in the future, and is a free download.

    RETRY is an 8-bit graphics scheme game where you are flying an airplane through both moving and still obstacles. When you crash, you'll be asked to retry the game, which is where the title comes from.



    You can check out the game trailer from Rovio via the YouTube video below:



    For a mobile-friendly video link that works with our app, tap on the video link below:

    YouTube Video

    If you're from Canada, Finland, or Poland, you can grab the game right now. You can also visit the RETRY Web page for additional information.

    Sources: App Store

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    iPhone? More like MyPhone
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    I don't get it. This isn't a game that actually has to be shipped to stores and placed on shelves to be sold. It's a digital download, so why would it have separate releases based on regions or anything else, since it just requires contact with iTunes servers??

    This never made sense to me and it seems incredibly artificial, just like with PC games that have to be "activated" by the maker when you already have all the files on your system. In other words, shoe-horning restrictions that exist in the physical world into the digital world where it makes zero sense. Is there any real reason for all this, or is it just because huge companies love exploiting hordes of incredibly stupid people?

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    Quote Originally Posted by znbl View Post
    I don't get it. This isn't a game that actually has to be shipped to stores and placed on shelves to be sold. It's a digital download, so why would it have separate releases based on regions or anything else, since it just requires contact with iTunes servers??

    This never made sense to me and it seems incredibly artificial, just like with PC games that have to be "activated" by the maker when you already have all the files on your system. In other words, shoe-horning restrictions that exist in the physical world into the digital world where it makes zero sense. Is there any real reason for all this, or is it just because huge companies love exploiting hordes of incredibly stupid people?
    Think of it as a beta with unpaid testers...a small release in markets with limited potential to get feedback and improve the game before it launches fully everywhere. If launched in it's current state it might sink the game if enough bad reviews flow in right off the bat. Success in the iOS store is about hype, you rarely get a second chance here.

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    Alliance hemptation's Avatar
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    They did the same thing to angry birds epic. Not sure why but they have their reasons. Think they are lookin for another niche.

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    Looks fractionally less annoying than Flappy Bird

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    Quote Originally Posted by Ozdude View Post
    Looks fractionally less annoying than Flappy Bird
    ha ha ha ha .. so true. The name suggest the same.

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