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Thread: Why Does the iPhone Have a 3.5 Inch Screen?
is a discussion within theiPhone News
forums, a part of theGeneral iPhone
section;You guys realize that you can make the screen bigger without making the phone bigger right? Originally Posted by ChSchuldiner If they changed the screen size, EVERY app in the
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10-08-2011, 10:52 PM #21
Last edited by NegativeBeef; 10-08-2011 at 10:59 PM.
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10-08-2011, 10:55 PM #22iPhone? More like MyPhone
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Not as easy as it sounds, and if your response is going to be, "just make the screen edge to edge" then you should try that and see if the rest of the hardware will fit. Good luck.
Uh, because android apps are written with a number of resolutions prebuilt into them. If you haven't noticed all android phones have the same aspect ratio IF the screen sizes are tantamount to that ratio.Last edited by ChSchuldiner; 10-08-2011 at 10:58 PM.
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10-08-2011, 10:56 PM #23Super Sweet Moderator
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I would have liked to see the 4s or 5 to have a larger screen. I think they are cool! My sister has a phone with a bigger screen and I love it however yes the battery drains fast on her phone.

"Always remember your special and unique!"
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10-08-2011, 10:58 PM #24
Dustin must have a small... uh... hand.
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10-08-2011, 11:07 PM #25
Lol funny, this was originally on 9to5mac but half the comments were hating on it and saying it was bull.Anyways, while I do like and think the 3.5 inch is perfect, I can easily get my thumb an inch past the iPhone width wise, and I have small hands. And I'm 15. So though this is kinda moot, IMO, I wouldn't want a phone where I have to fully stretch my hand to use it single-handed.
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10-08-2011, 11:07 PM #26MMi Staff Writer
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10-08-2011, 11:07 PM #27Starbucks Artist
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10-08-2011, 11:09 PM #28iPhone? More like MyPhone
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I wanted an iDevice with a bigger screen. So I bought an iPad.
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10-08-2011, 11:22 PM #29
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10-08-2011, 11:40 PM #30
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10-08-2011, 11:43 PM #31iPhone? More like MyPhone
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10-08-2011, 11:44 PM #32MMi Staff Writer
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The Following User Says Thank You to Anthony Bouchard For This Useful Post:
ChSchuldiner (10-09-2011)
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10-09-2011, 12:04 AM #33
Makes sense but I think people here are just saying that Apple should stick with the 3.5 because they like that's the screens been that size for 4 generations (soon to be 5) now. If the 4s had a bigger screen size, everyone would be jumping up and down for joy praising Apple for their job well done.
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10-09-2011, 12:18 AM #34Super Galactic Moderator
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Listen to this man, for he is correct.
We all know what a pixel is, right? We're all cool on surface area calculations, right? Good.
Total pixel count/total surface area of a display = pixel density. In order to increase the denominator (the physical size of the display) AND keep the same pixel density, the numerator (total pixel count, or resolution) must increase proportionally.
Keeping the same resolution and increasing the screen size drops the density, which rather ruins the whole premise of a "Retina" display. Increasing both screen size and resolution to match requires massive recoding of all apps, or upscaling. Upscaling is NOT a pretty solution--think iPhone app on a stock iPad at 2x. Jagged, oversized pixels kinda defeat a "Retina" screen as well.
This applies for more than just iPhones too... try using a VGA resolution Android app on a qHD or tablet. It's not a pretty picture.
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10-09-2011, 12:19 AM #35
[s]True, and I believe it wouldn't even be considered "retina" apple defines retina as being above a certain ppi, I'm not gonna do the math but I believe if it went up to 4" or past there wouldn't be enough pixels per inch to be called retina.[/s]
^^ he beat me to it
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10-09-2011, 12:43 AM #36
Really?
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10-09-2011, 01:43 AM #37
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10-09-2011, 01:53 AM #38
I agree, a 4 inch screen at the same AR and res would take the pixel density (ppi) down from 329 on the iPhone 4 to about 288, though still quite a bit higher than the 3G[S]'s ~164. So yes, the 3.5 screen makes the better use of that resolution, no doubt.
On the subject of scaling, I really don't understand why Apple chose this approach. Scaling applications just seems wrong to me. Scaling is for images and other other similar media. Applications in the desktop world normally just get re-sized. If the text ends up too small, most desktop systems allow one to increase the global font sizes.Keeping the same resolution and increasing the screen size drops the density, which rather ruins the whole premise of a "Retina" display. Increasing both screen size and resolution to match requires massive recoding of all apps, or upscaling. Upscaling is NOT a pretty solution--think iPhone app on a stock iPad at 2x. Jagged, oversized pixels kinda defeat a "Retina" screen as well.
The way I see it, iOS applications are like programs running at fullscreen or "maximized", so if the resolution is higher, the "window" should size it self accordingly, much like a window in most modern desktop systems when re-sized. I see no reason why a non-retina application can't look the same (sans embedded static images/media, like in games) on a retina and pre-retina device; on the later, it would just use higher res GUI controls, components, and elements (buttons, text boxes, etc), as well as proper text size. I would have thought this would be much more preferred to to scaling an app as if it were an image, especially when it comes to regular applications that use the standard GUI elements from the SDK (not necessarily games or non-standard GUI apps.) I also believe this applies to the iPad as well when running iPhone apps.Last edited by szr; 10-09-2011 at 02:03 AM.
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10-09-2011, 02:24 AM #39Livin the iPhone Life
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Apples never gonna change the screen size it's perfect!
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10-09-2011, 02:42 AM #40What's Jailbreak?
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What utter bull; 1. This "designer" must have freakishly small appendages. My thumb can reach the entire surface of a GS2 no problem. 2. How many people even use one hand to do smartphoning? Not many and not often. 3. In the end it's about the money. Steve Jobs' wallet > Chinese slave labor Questions?




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