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come on. EA skate. please. please....
04-25-2010, 03:30 PM #21
04-25-2010, 03:34 PM #22
04-25-2010, 03:37 PM #23
Question. Its almost may, any one has any idea when will apple anounce new iphone release day and when can i order. I dont need it, i want it.
04-25-2010, 04:14 PM #24
lol, more google hits for "iphone prototype", pretty shady you guys have to keep making stories up for this stuff.
This has nothing to do with the 4G its self, the gaming center on the new OS is the game changer for mobile gaming.
04-25-2010, 04:36 PM #25
Clearly, every Apple news site on the web is making the most out of this prototype discovery. I feel like Apple may have simply staged the whole thing. Look at how careful they were with the iPad. With that in mind, how could they let a random engineer lose their secret prototype at a bar?
On a separate note, I don't think that Apple will be able to monopolize the mobile gaming industry until it adds some sort of buttons to its device (like A and B). Using a touchscreen is fine for some games, but for others it just doesn't work.
04-25-2010, 04:55 PM #26
04-25-2010, 05:01 PM #27
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04-25-2010, 05:04 PM #28
04-25-2010, 05:10 PM #29
04-25-2010, 05:12 PM #30how is ur comment useful to the community? you arent forced to read it...
As far as the 4g iPhone being a game-changer... I don't see it competing with the PSP and DS, or at least not to a significant degree. One reason is the phones battery. Games kill it, and then you can't use the phone. Perhaps i'd consider the iPod much more of a gaming device then the iPhone, simply because of the draw of the modems. Also, yes, there are great touch-games on the phone. But lacking buttons can be hindering. I wasn't quite happy with the Final Fantasy games on the iPhone because of controls. It was very visually pleasing, but the DS Final Fantasy's were easier to adjust to, and therefore more fun to play. There are also very few games I am a fan of using the accelerometer on. Pinpoint control is vital, to me. Good luck, Apple, but I think for right now, that's a little bit of a high goal. Like, mary-jane kinda high.
04-25-2010, 05:22 PM #31
There's a lot of words in that article, and nothing remotely approaching a point. For example, how exactly is an extra camera supposed to "revolutionize" iPhone gaming? I can only guess you're referring either to potential motion controls - in which case it's not feasible, because motion-control systems all require a minimum distance between the user and the detector (which isn't possible for a handheld device), and they require more than just a camera to register any sort of accurate movements (hint: the giant glowing ball on the end of the PS3-mote isn't there to look pretty) - or the speculation a few weeks back that Nintendo's upcoming 3DS will use a camera to create a semi-3D effect by detecting the angle from which you're looking at the screen - in which case we're into the realm of speculation about speculation which is an exercise in futility.
Why even run articles like this?
04-25-2010, 05:25 PM #32
04-25-2010, 05:46 PM #33
Needs a Bluetooth joystick first ....
04-25-2010, 07:15 PM #34
04-25-2010, 07:22 PM #35
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04-25-2010, 07:22 PM #36
04-25-2010, 07:24 PM #37
04-25-2010, 07:59 PM #38
Look at the wii, for example, it has sold millions more than the xbox 360 console, even though, the Xbox 360 was filled with hardcore gamers. This is what made Nintendo a great succes and why Microsoft has decided to create Project Natal(a gaming hardware designed to play games without a controller, aimed towards casual gamers) and Sony to design "PlayStation Move"
This is what probably motivated Apple into joining the video game industry.
Sony's PSP has been the smallest sales amount since the first release, compared to other major companies. This could give Apple the edge it needs to make an entrance into the industry and why I believe Apple's gaming device will surpass Sony's psp.
Handhelds will never be considered serious to gamers because, simply, there handhelds. Hardcore gamers(people who play almost all day, everyday) don't play handhelds because they need features that enables them to socialize with other people to keep them entertained if they get bored. They need a dedicated console capable of delivering them the graphics that make the game beautiful. They also need online service to keep there games updated with fresh new content frequently.
Point is, when the iPhone/iPod 4g comes out with 4.0 os apple is perfectly capable of entering the gaming industry, surpassing at least Sony, and the ipods/iphones to be treated as a gaming device.
04-25-2010, 09:18 PM #39
The iPhone/iPoT won't ever be a hardcore gamers choice, but when your waiting for a train/subway/other, with nothing but your iDevice it's good to know there will be games for it
Last edited by dsg; 04-25-2010 at 09:21 PM.
04-25-2010, 10:09 PM #40
i have to say i never played a game on the iphone and was never a fan of doing so but once street fighter came out for the iphone WOW must i say i have finally realized the power of the iphone with games. i honestly prefer to play it on my phone then on my ps3. the graphics are really good and the controls "if ur a street fighter lover" are very easy. but i have to say i was really impressed with that release of the game. and i can't begin to imagine how it will be for the next iphone. is all up hill from here!
Last edited by playboii; 04-25-2010 at 10:14 PM.