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12-21-2009, 11:25 AM #1
Just How Much Are iPhone Game Devs Making?
If most developers have the success of gaming app makers Tapulous, it's understandable why the lengthy app approval process is so frustrating to developers - they're primed and ready to make bank.
Tapulous, For example, which has launched popular games for the iPhone and iPod touch, claims that the games in their "Apple games portfolio" are now generating upwards of seven-figures per month.
The UK's Telegraph is out today with coverage of a developer now sitting atop a veritable goldmine with their iPhone gaming app business.
Tapulous confirmed that sales across its Apple games portfolio now total around $1 million per month, a figure that highlights the growing popularity of mobile phone "apps", and the increasing significance of the iPhone and iPod touch as a hand-held gaming platform.
The iPhone and iPod touch are expected to be big sellers this Christmas, adding to the 50 million devices already in use globally. Since Apple launched its App Store in July 2008, iPhone and iPod touch users have downloaded more than two billion apps.
Image via GearDiary.com
Last edited by Michael Essany; 12-21-2009 at 11:27 AM.
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12-21-2009, 11:33 AM #2
I would say this is a unique situation as MOST apps get buried in the pile within a week after their release and the only way they get sold is if they are on the top list, or new and noteworthy, or staff picks. Otherwise who's gonna find some random app in the 100,000+ list?
12-21-2009, 11:36 AM #3
This just makes me mad! I should've continued advanced programming in college Still not late... but who knows. Nice way of making some extra bucks...Don't live by other people's rules... Live by your OWN!!!
Why settle for less if you can have sooo much more!!!
12-21-2009, 12:27 PM #4
12-21-2009, 01:43 PM #5
So then just think and then see if people want a game/app before releasing?
and don't just add to the mountain of 90% of pointless appstore apps?
12-21-2009, 02:35 PM #6
Wow....My daughter has some of their games....bling bling dammit!
12-21-2009, 04:12 PM #7
Also they are highly recognizable. Companies like EA or Rockstar (not sure if they are still around or if it's Take Two now) will make money because they have games that people have seen played a few times. Wonder how much Battleships is/has made.
12-21-2009, 05:11 PM #8
"Even though the App Store now sports better than 100,000 applications less than two years after its launch, that total number is likely to double - or triple - within the next two years."
The App Store launched a year and a half ago. I'm thinking double or triple in the next year. In 2 years, it'll more than triple.Does this rag smell like chloroform to you?
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12-21-2009, 07:15 PM #9
That's a lot of money...I still like Tap Tap Revolution better and wish Apple change their terms so they can access the music files. Making money with less than 12 people, wow.Asking for help is different from being stupid. Fanboys can rot in @#$%!
12-21-2009, 07:33 PM #10
I wish I knew how to create a game and make it into an app....I figure alot of you guys here know how to do this stuff...I could put my idea on paper but I just don't know how to translate this into a program...what program would I need to translate from paper to virtual reality????
12-21-2009, 09:37 PM #11
Lol poisedon's right. Is there any way to see the least downloaded apps in the app store? Lol.
Lol I just realized lol I say lol too lol much lol.
Last edited by ddonuts4; 12-21-2009 at 09:37 PM. Reason: Automerged Doublepost
12-21-2009, 09:45 PM #12
Damn. I wish I could of develop app
12-21-2009, 09:49 PM #13
Wow! That's a lot of money to be made for an iPhone App, a lot more than I was thinking! It's pretty cool that a lot of jobs can be opened up for ppl, especially now with our economy. Now, how to improve the App Store so that everyone has a good/equal chance for their program(s) to be seen..?
12-21-2009, 10:47 PM #14
comsidering ive never played taptap or any of there games but seen my sister playing them, thats still way too much money. i shoulda got into that businessOriginally Posted by ??????
12-21-2009, 11:05 PM #15
for sure. unless your app gets front row publication or has a unique niche in the market. youll have less than 15 minutes in the market.killall Terminal
12-22-2009, 07:20 AM #16
Just How Much Are iPhone Game Devs Making?
12-23-2009, 09:34 AM #17