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Thread: Just How Much Are iPhone Game Devs Making?

  1. #1
    MMi Staff Writer Michael Essany's Avatar
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    Default Just How Much Are iPhone Game Devs Making?


    If most developers have the success of gaming app makers Tapulous, it's understandable why the lengthy app approval process is so frustrating to developers - they're primed and ready to make bank.

    Tapulous, For example, which has launched popular games for the iPhone and iPod touch, claims that the games in their "Apple games portfolio" are now generating upwards of seven-figures per month.

    The UK's Telegraph is out today with coverage of a developer now sitting atop a veritable goldmine with their iPhone gaming app business.

    Tapulous confirmed that sales across its Apple games portfolio now total around $1 million per month, a figure that highlights the growing popularity of mobile phone "apps", and the increasing significance of the iPhone and iPod touch as a hand-held gaming platform.
    Tapulous, which has fewer than two dozen employees, initially raised $2.8 million in private investment capital. Following the well established model found throughout the development community, Tapulous generates revenue through its games in a variety of ways: outright game sales, ad placement, selling content (like music) found within its games, etc. Tapulous, most famous for their popular game "Tap Tap Revenge," thinks it has only now started to hit its stride with millions more to be made from games currently available and those scheduled for future release.

    The iPhone and iPod touch are expected to be big sellers this Christmas, adding to the 50 million devices already in use globally. Since Apple launched its App Store in July 2008, iPhone and iPod touch users have downloaded more than two billion apps.
    The news of Tapulous' success is hard to believe for some who see the crowded field of apps as anything but conducive to concentrated attention from gamers capable of pumping so much money into one developer through app purchases. Even though the App Store now sports better than 100,000 applications less than two years after its launch, that total number is likely to double - or triple - within the next two years.

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    Last edited by Michael Essany; 12-21-2009 at 12:27 PM.

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    Livin the iPhone Life Poseidon79's Avatar
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    I would say this is a unique situation as MOST apps get buried in the pile within a week after their release and the only way they get sold is if they are on the top list, or new and noteworthy, or staff picks. Otherwise who's gonna find some random app in the 100,000+ list?

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  5. #3
    This just makes me mad! I should've continued advanced programming in college Still not late... but who knows. Nice way of making some extra bucks...
    Don't live by other people's rules... Live by your OWN!!!
    Why settle for less if you can have sooo much more!!!

  6. #4
    +1 Poseidon79, unless your apps are featured they get buried away and lost forever...
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  7. #5
    So then just think and then see if people want a game/app before releasing?
    and don't just add to the mountain of 90% of pointless appstore apps?

  8. #6
    iPhone? More like MyPhone hancoma's Avatar
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    Wow....My daughter has some of their games....bling bling dammit!

  9. #7
    Also they are highly recognizable. Companies like EA or Rockstar (not sure if they are still around or if it's Take Two now) will make money because they have games that people have seen played a few times. Wonder how much Battleships is/has made.

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    My iPhone is a Part of Me
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    "Even though the App Store now sports better than 100,000 applications less than two years after its launch, that total number is likely to double - or triple - within the next two years."

    The App Store launched a year and a half ago. I'm thinking double or triple in the next year. In 2 years, it'll more than triple.
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    MMi's "X" Member awesomeSlayer's Avatar
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    That's a lot of money...I still like Tap Tap Revolution better and wish Apple change their terms so they can access the music files. Making money with less than 12 people, wow.
    Asking for help is different from being stupid. Fanboys can rot in @#$%!

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    Livin the iPhone Life mikerlx's Avatar
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    I wish I knew how to create a game and make it into an app....I figure alot of you guys here know how to do this stuff...I could put my idea on paper but I just don't know how to translate this into a program...what program would I need to translate from paper to virtual reality????

  13. #11
    Lol poisedon's right. Is there any way to see the least downloaded apps in the app store? Lol.

    Lol I just realized lol I say lol too lol much lol.
    Last edited by ddonuts4; 12-21-2009 at 10:37 PM. Reason: Automerged Doublepost

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    Livin the iPhone Life tudtran's Avatar
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    Damn. I wish I could of develop app

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    Livin the iPhone Life steve-z17's Avatar
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    Wow! That's a lot of money to be made for an iPhone App, a lot more than I was thinking! It's pretty cool that a lot of jobs can be opened up for ppl, especially now with our economy. Now, how to improve the App Store so that everyone has a good/equal chance for their program(s) to be seen..?

  16. #14
    iPhoneaholic ecd5000's Avatar
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    comsidering ive never played taptap or any of there games but seen my sister playing them, thats still way too much money. i shoulda got into that business
    Quote Originally Posted by ??????
    Hi. Does anyone know is iBlacklist available in the app store? can it only be purchased outside the app store? If so, is it hard to install? Thanks everyone.

  17. #15
    for sure. unless your app gets front row publication or has a unique niche in the market. youll have less than 15 minutes in the market.
    killall Terminal[]

  18. #16
    Just How Much Are iPhone Game Devs Making?
    Too much!


  19. #17
    My iPhone is a Part of Me hollow0's Avatar
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    Quote Originally Posted by Poseidon79 View Post
    I would say this is a unique situation as MOST apps get buried in the pile within a week after their release and the only way they get sold is if they are on the top list, or new and noteworthy, or staff picks. Otherwise who's gonna find some random app in the 100,000+ list?
    That is sad to know

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