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Thread: ZodTTD Releases N64 Emulator 'N64iPhone' for iPhone / iPod Touch

  1. #1
    Default ZodTTD Releases N64 Emulator 'N64iPhone' for iPhone / iPod Touch


    Yes, it has arrived! Earlier this month we discussed 3G4, a Nintendo 64 Emulator for the iPhone. Now, just as we thought, Zodttd has just released his version of a Nintendo 64 Emulator, dubbed 'n64iphone'. This is an early release version. Everything is included except save states and landscape screen modes. You can still save games via a memory card / eeprom saves.

    Some games are playable, though some are just not up to spec, either due to graphical glitches or performance issues (3GS would be helpful) . To help with performance, a frameskip config file option has been made available, as well as "load ROM" option for disabling sound output which can sometimes help with glitching.

    It is a port of mupen64plus along with Ari64's ARM Dynarec, and Adventus / Orkin's OpenGLES GPU. Since the graphics processing unit (GPU) code is written with the OpenGL ES 2.0 specification, it limits the devices able to be used to the iPhone 3gs and iPod Touch 3rd Gen as of the current Apple lineup.
    Controls work either by onscreen display controls + accelerometer…or…by connecting via BlueTooth a Nintendo WiiMote controls and it’s own accelerometer, just like the nes4iphone release.

    So keep an open minded approach, as this is still an early release. You can find it on Cydia today for $2.50 on the ZodTTD repo

    UPDATE: I just released v0.6.0 of n64iphone. Here's what's new:
    - Swapped dpad and accelerometer functionality. Added option to switch back.
    - Fixed a bug that stopped .z64 ROMs to show up.
    - Improved performance.

    For those wanting to play with frameskip and other options there's two .conf config files. One in /Applications/n64iphone.app/config and one in /Applications/n64iphone.app/plugins

    I highly recommend playing without audio if you can, as mixing and outputting audio is currently lagging the emulator quite a bit.

    Also, try the WiiMote support. Makes things pretty fun.



    Features include:

    WiiMote support via BlueTooth capable devices!
    Fast dynarec CPU emulation!
    Sound emulation!
    Download to the ROMs directory within the app!
    Fast OpenGL ES 2.0 graphics renderer.
    Controller overlays are able to be skinned.
    Supported ROMs: .n64 .z64
    Supported Archives: .zip .7z

    Current testings as far as I can tell:
    Mario Kart 64 runs real well.
    Mario 64 runs real well.
    Smash Bros has a graphical glitch where eyes are missing on characters. Perhaps this is due to a bug made in the dynarec porting I did.
    Legend Of Zelda - Ocarina Of Time runs a bit too slowly but turning on frameskip should help fix that.

    Yup, you heard correct. I am currently working on a port of N64 for the iPhone 3gs and iPod Touch 3rd Gen. Why only these two models? Two reasons:
    They’re the fastest Apple handhelds in term of raw CPU performance.
    They both have a faster GPU (Graphic Processing Unit) which allows for OpenGL ES 2.0 specifications.
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    Thanks to iThug for the Tip
    Last edited by Nick Hesson; 12-21-2009 at 07:12 PM.

  2. The Following 3 Users Say Thank You to Nick Hesson For This Useful Post:

    B1GMAN (12-21-2009), lilskaterpunk (12-21-2009), zodttd (12-21-2009)

  3. #2
    iPhone? More like MyPhone ithug's Avatar
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    man i wish i had an iphone 3gs or the new ipod =/

  4. #3
    ill wait until goldeneye works..
    If I was any help, please hit the thanks button...

  5. #4
    Need to get classic controller to work with it. D pad + A and B not good enough for n64.

    Stuff like this is one of the main reasons I upgraded to a 3GS.

    This is awesome.

  6. The Following User Says Thank You to CabooseLoL For This Useful Post:

    zodttd (12-21-2009)

  7. #5
    Thanks for the post! Want to note that the video is already outdated but gives a good indication of performance. I added onscreen + WiiMote controls, audio, ROM selection screen, etc.

    It's shaping up fast. I couldn't let that @nworksdev lie to people with that fake 3G4 project any more than he already has. That's just plain mean to do to people.

  8. The Following User Says Thank You to zodttd For This Useful Post:

    mysteryskater125 (12-21-2009)

  9. #6
    Awesome!! Gotta try it out... :-)

    Sluggish on my 3GS (tried out Mario Kart), but it works! Keep up the great work.
    Last edited by billchase2; 12-21-2009 at 01:21 PM.
    21.5" iMac 3.06 GHz Intel Core i3 l 15" MacBook Pro 2.2 GHz Intel Core i7 l 17" PowerBook 1.67 GHz
    iPhone 4 32 GB l  TV 160 GB l 32 GB iPad

  10. #7
    how do I go about getting this?

  11. The Following User Says Thank You to DisownedPenny For This Useful Post:

    zodttd (12-21-2009)

  12. #8
    Mario Kart 64 is one of the slower of games I tried. There's some speedy ones, just have to pick and choose currently.

    To get n64iphone, use Cydia or RockApp and search for n64iphone then press the purchase link in the product info. It uses Appsidy to manage app purchases.

  13. The Following 2 Users Say Thank You to zodttd For This Useful Post:

    DisownedPenny (12-21-2009), lilskaterpunk (12-21-2009)

  14. #9
    Livin the iPhone Life ALL DAY's Avatar
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    Just creamed my jeans. N64 > ALL.
    Respect your elders.

  15. #10

  16. #11
    This is a great idea, but it's unplayable.

  17. #12
    So I downloaded the emulator to my phone but I cant seem to get any working roms to play on it. I even tried to download them through the app. Anyone know how to SSH the roms to play on the n64 emulator or maybe a specific site to download them from?

  18. #13
    Green Apple jeffhesser's Avatar
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    Default who's played this?
    I'm a bit sad there is no trial on this.... Anyone out there played this emulator? I really want to give it a shot but I'd love to hear from some users who have played it a fair bit first. the sega one is one of my favorites but even that one is a bit hard to play.

  19. #14
    My iPhone is a Part of Me nycdiplomat's Avatar
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    i wonder why this wasnt released into a beta if it still needs to be updated?
    waiting on my iPhone 6+

  20. #15
    way too much lag to control anything. I have a 3GS and it's honestly unplayable. Don't waste your money..

  21. #16
    Quote Originally Posted by crzyital7404 View Post
    ill wait until goldeneye works..
    O hell ya! Thats gonna be badass!

    Thanks to OP for info and to ZodTTD. Keep up the good work dude!


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    zodttd (12-21-2009)

  23. #17
    My iPhone is a Part of Me zinjen's Avatar
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    Where is this config file to help with performance and what are the installation instructions for it?
    Don't forget to hit the thanks button if you liked what I said or did

  24. #18
    I just released v0.6.0 of n64iphone. Here's what's new:
    - Swapped dpad and accelerometer functionality. Added option to switch back.
    - Fixed a bug that stopped .z64 ROMs to show up.
    - Improved performance.

    For those wanting to play with frameskip and other options there's two .conf config files. One in /Applications/n64iphone.app/config and one in /Applications/n64iphone.app/plugins

    I highly recommend playing without audio if you can, as mixing and outputting audio is currently lagging the emulator quite a bit.

    Also, try the WiiMote support. Makes things pretty fun.

    Enjoy.

  25. The Following User Says Thank You to zodttd For This Useful Post:

    lilskaterpunk (12-21-2009)

  26. #19
    Awesome Zod! Ill check it out. Thanks for updates


  27. #20
    Green Apple
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    I just upgraded to the newest version, and now it does not recognize any of my ROMs??

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