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09-16-2009, 04:47 AM #1MMi Staff Writer
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Filling the Language Gap in App Development

Image via PortableHole.com
Despite the booming business of iPhone apps, many developers who favor Apple products have been limited by the lack of support for Microsoft's C# and other .NET programming languages.
MonoTouch, however, should help fill the language gap. According to this morning's Seattle PI blogs:
This, of course, is a huge development. Although naysayers are already griping about how MonoTouch only runs on Macs, there is no shortage of excited developers eager to get to work on many projects for which language barriers had been longstanding problems. In a relatively short period of time, we could see exponential growth in iPhone and iPod Touch apps as a result of MonoTouch. Even without the ability to use .NET, the App Store still has more than 76,000 applications in its arsenal. Imagine the growth possible with Microsoft's programming language now included among developers' tools.The Mono Project, sponsored by open-source leader Novell, has released MonoTouch – a software development kit that allows applications written in .NET to run on the iPhone and iPod Touch.
Incredibly, it was only two months ago when Microsoft put C# documentation and .NET standards under its Community Promise. Since then, the folks at Novell were able to jump on the newfound momentum and, as we've seen, prepare MonoTouch for a September release. It also removes previous doubt that there was no way around Apple's policy banning the inclusion of mechanisms that "enable execution of arbitrary third-party code."Many developers consider C#, and the other .NET languages, to be simpler and easier to use than C and Objective-C. But .NET runtimes require scripting engines or Just-In-Time (JIT) compilers, which are prohibited by Apple. MonoTouch, however, takes the app's code, translates it, and delivers only native code to the iPhone's application programming interface (API), according to Novell's announcement.
Best of all, no need to worry about bugs. MonoTouch supports the "iPhone simulator" which lets developers test software before it actually reaches the iPod or iPhone.The ability to write iPhone apps in .NET also allows developers to use programs or snippets of code they have already created. Potentially, the workers at Apple who approve software for the App Store could soon see a deluge of new submissions.
The base version of MonoTouch has been priced at $399. The enterprise version is $999 for one license (per year) and exponentially higher for multiple licenses.
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09-16-2009, 04:57 AM #2iPhone? More like MyPhone
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now thats pricy >_<


iPHONE 3G FW 4.0 JB & iPHONE 4 4.0 READY TO BE JB=]
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09-16-2009, 06:30 AM #3iPhone? More like MyPhone
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Hoo Boy. More farting apps and tip calculators
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09-16-2009, 07:01 AM #4iPhone? More like MyPhone
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Hoo Boy. More farting apps and tip calculators
theres a fat kid in my musicionship class who always plays fart sounds on his RAZR.. 
makes me wanna punch him in the faceIf i helped you, clicking thanks would be nice
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09-16-2009, 08:10 AM #5My iPhone is a Part of Me
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Interesting...
This is getting a lil' ridiculous...
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09-16-2009, 11:37 AM #6
I remember when open source once meant free....
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09-16-2009, 07:56 PM #7MMi's "X" Member
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$999 for an enterprise version license. Geez, what is up with that? For an IPHONE SIMULATOR?!
Last edited by awesomeSlayer; 09-16-2009 at 07:57 PM. Reason: Misunderstanding
Asking for help is different from being stupid. Fanboys can rot in @#$%!
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09-28-2009, 04:54 PM #8iPhone? More like MyPhone
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wow thats bonkers





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