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08-19-2009, 09:54 AM #1
Microsoft: How to Port an iPhone App to Windows Mobile
Well, looks like the big MS wants a piece of that AppStore development crowd (and who wouldn't). In a recent case study appropriately titled "Porting the Amplitude Application from the iPhone to a Windows Mobile Device – a Case Study," the big MS (actually, through a third party consulting firm) detailed precisely how to port an iPhone app over to Windows Mobile.
It's a solid read with code examples and addresses many questions devs might have.
States Mobility Today:
Microsoft plans to launch the Windows Marketplace for mobile applications in the fall, which in the U.S. means the late-September to late-December time frame. Last week Microsoft began accepting submissions of mobile-phone software applications for the site from registered developers in 29 countries. As an incentive, the company is offering prizes for the most popular applications as judged by downloads, revenue, usefulness and more. Apple already has a thriving marketplace for developers that build iPhone applications..
↑ ↑ ↓ ↓ ← → ← → B A [select] [start] Kyle Matthews
08-19-2009, 10:00 AM #2
it's too late... They've already waited too long to capture any sizable portion of the market. They need to fire their R&D-Ben
08-19-2009, 10:39 AM #3
Interesting find, Who doesn't want a piece of the app store. It's not like their going to make any money off of it nor will it motivate the average consumer to buy a Windows Mobile device. So why do it?160GB iPod Classic
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08-19-2009, 10:46 AM #4
well windows marketplace doesnt have as many restrictions as the app store does which is why some developers are switching to windows to get their app to take off
08-19-2009, 10:48 AM #5
08-19-2009, 11:03 AM #6
I just wonder how long it will be before Apple says developer's can't do this. (They shouldn't, but then again they shouldn't try to stop their developers from writing for jailbroken phones as well)
08-19-2009, 02:54 PM #7
Last edited by sziklassy; 08-19-2009 at 02:54 PM. Reason: Automerged Doublepost------------------------------------------------------------------------------------------------------------------------------------------------------------------
I once prayed to God for an iPhone, but quickly found out He didn't work that way...so I stole an iPhone and prayed for His forgiveness.
A dog is the only thing on earth that loves you more than you love yourself. - Josh Billings
08-19-2009, 03:03 PM #8
This news might be what finally pushes me over the edge and get the T-Mobile HTC Touch Pro2
08-19-2009, 05:19 PM #9
i think this is a waste of time on the windows front. theyve waited WAY too long
08-19-2009, 05:49 PM #10
No way I'm going back to use an OS that does not have multitouch screen, that feezes three times a day, and uses keyboard other than the iPhone lovely keyboard. I'm happy with using the Backgrounder.
Not going to have to buy a new HTC phone every half a year in order to get the latest firmware and TF3D.
Had been a winmo lover for too long and had been on that side in "winmo vs iPhone vs stone debate", but now I'm official with the "dark side" and happy here.
08-19-2009, 07:33 PM #11
Microsoft is a big evil giant that doesn't think of original ideas. It has got a lot of stuff off of Apple. First GUI, then Quicktime. I wouldn't be surprised if Apple files another lawsuit against Microsoft.
08-20-2009, 07:29 AM #12
I think it's funny that Apple's innovations can so easily improve the user experience of their competitors... not just by inspiring App Store knock-offs, but by not seeking exclusive agreements for the most popular apps and allowing them to be so easily ported. They should have learned a thing or two from the video game console wars. Once software like Pandora and Shazam have similar experiences on competing app stores there will be less incentive to stay with iPhone OS, especially with the attraction that open platforms provide... for example, if I could download an iPhone-like on-screen keyboard with haptic feedback on a WinMo phone, that's one less reason to stick with the iPhone.
Who wouldn't want their app to do double-duty and reach a larger customer base? If your app is on iPhone OS, WebOS, Android, Blackberry, and WinMo, you're covered (screw Symbian ). Everyone else better jump on board... it's not like WinMo and Android aren't available to Sony and Nokia (I know at least Sony is working on an Android phone) and Sony has used PalmOS on their "smart" devices in the past.
AND JUST WHAT IS IT THAT YOU ARE IMPLYING THAT THEY STOLE HERE?! The ability to "port" something? The app store? Hello: Controlled software distribution has existed as long as home game consoles have and attempts to block unapproved software has as well. Apple's competitors simply miss-judged how popular a restricted but centralized marketplace would be.
08-20-2009, 09:09 AM #13
Therre he goes again trying to steal some more sh!t...This is getting a lil' ridiculous...
08-20-2009, 10:03 AM #14
It's not necessarily about Microsoft's push to get into the game, but the developer's options and percentage of audience they're able to reach.
Last I checked, Apple's iPhone took 10.8% of the market. That leaves a remaining 89.2% that the developer can tap into in order to sell their application. If they can port it over easily and primarily build for the iPhone, then they've saved themselves that much more time in having to build separately for another system....with a separate API...with separate language, etc.
This might actually be successful in getting popoular apps over to the MDN platform and increase exposure for apps.
08-20-2009, 10:22 AM #15
08-21-2009, 04:45 AM #16