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Thread: Cheap Apps Stifling Innovation?is a discussion within the
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Originally Posted by JAG2621 I do not agree with that all the way. Lets put an app called my toilet on the main page (looks like crap,plays like crap,must be...
12-11-2008, 02:51 PM #41
Conversely, and to counter your point, take a HIGH quality app (at any price) and make it so it is ALWAYS at the bottom of the pile, i.e. last few pages of the AppStore, sales will be abysmal.
Back in the Palm OS heyday (not all that long ago really) we saw this over and over. Pretty much if we:
A. Put an app on the home page as "Featured"
B. Put it in a top spot in an email blast
C. Put it on the home page of the
store that we powered
It would sell, period, no if, ands or buts. PRODUCT PLACEMENT is king. Granted sales of a crap app will drop if bad reviews are posted but plenty enough will buy before and after that point.
You are also missing the difference between pricing that drives impulse buys (proven to be $1.49 and under for mobile apps) and those that are priced at a level which gives them much higher perceived value. The argument "I would rather sell 1,000 at $X than sell 100 at $X+$Y" do not hold here. You are confusing two different dynamics.
REALLY? So, if the jailbreaking software required payment of say $14.95, you would not pay for it?
I am not a computer programmer though have worked alongside tons of them. Why is their time not worth money? The math does not work when people say AND think it will actually happen when they think or hear: "Well, if I can sell 1,000 at $5 then surely I can sell 2,000 at $3". It simply does not work that way in reality. Ask any Palm OS developer who was around during it's heyday. I do not have the data here though would bet that the Palm OS applications sold when Palm was hot is way (WAAAAAY) higher than the application numbers/revenue for the iPhone today. Not including media (i.e. music/video sales)
Last edited by helitx; 12-11-2008 at 02:51 PM. Reason: Automerged Doublepost
12-11-2008, 03:38 PM #42
12-12-2008, 12:23 AM #43
Its interesting though, because despite that bit of fact; for an individual programmer to write a letter to Lord Jobs, complaining about his lack of app sales, is pretty shameless.Viruses
12-12-2008, 08:58 AM #44
- does the person at apple have a relationship with the developer that is conducive to featuring their product? Think favortism does not come into play? wrong...
- is there a fee for placement? or other exchange such as pay for advertising with us and we will do this other thing for you.
- insert other non engineering/computer modeling type decision making process
Think there are people at Apple who do not get along with developer "X" and thus the products of developer "X" will always be buried, or at least never featured? You bet.... RELATIONSHIPS are uber important.
12-16-2008, 11:53 AM #45
I don't know if this guy realizes it, but it's not just on the iPhone that people prefer cheaper apps. It's like this all over the computer world. People do not enjoy paying for software. Why? Because it's not tangible. Whether people admit it or not, they do not enjoy paying for things that they cannot hold or feel. How many people use the "pro" version of peer to peer programs as opposed to the free version? Who doesn't like freeware?
If you want your programs to sell better then invest in advertising? Advertise your game or app on a site that is devoted to iPhone or Apple news, or even just any mobile device. Something along those lines. You can't just expect a $20 app to sell. Especially the way the economy is right now. People don't have a lot of extra money to spend. I know that I haven't payed more than $2.99 for an app. And that was only once.iEat. iSleep. iPhone.
01-29-2009, 03:12 PM #46
Well, in my opinion the problem is a little different: The problem is that there is not only 99-cent-crapware, but also a lot of $5-crapware. When I see an app that costs more than $3, I get really careful because I bought a lot of expensive apps that turned out to be aweful - crashing all the time, running really slow, stuff like that. I guess if you really create quality apps they will rise in the appstore - if you sell them for a reasonable price.
Considering that I get "real" pc- or macgames for about $30-40, I will never pay $20 for an iphone app. As cool as iphone games are - they are always mobile games, no pc games.
01-29-2009, 10:13 PM #47
I usually try out applications before purchasing the full version. If a company offers a Lite/Free version, and I'm more than happy with it, I'm willing to pay the full price.
Saying $0.99 apps are stifling innovation is a bit harsh, since some apps are extremely useful and/or fun.