Your favorite Apple, iPhone, iPad, iOS, Jailbreak, and Cydia site.
iPhone Newsforums, a part of the
Anyone with a bit of programing knowledge can make some serious cash on the AppStore. All you need is an original idea, solid execution, nice looking graphics, patience, coding know-how,...
09-23-2008, 01:04 AM #1
icanmakegameplz Trism + AppStore + $125,000 a Month = Win
Anyone with a bit of programing knowledge can make some serious cash on the AppStore. All you need is an original idea, solid execution, nice looking graphics, patience, coding know-how, and a little luck and you too can produce a big hit on the Apple AppStore.
I was reading wired today and noticed that the Developer of Trism, Steve Demeter, successfully combined all of these together and has been a big success on the AppStore. How big? Well $250,000 in the last two months isn't just loose change that I found in my couch last night (I found $1.15. I was excited).
Demeter started developing Trism back in the Installer days before the AppStore existed as a distribution medium for developers. Trism was free and could only be installed on Jailbroken iPhones. The distribution platform was through Installer (we hosted Trism back then) and had a limited reach to our freakin awesome modding community. Since the AppStore came along Demeter's App has reached the hands of the millions that are fearful of jailbreaking and Demeter has been doing great with the tools and lessons he picked up pre-SDK.
Hey Demeter, if you are still keeping an eye on us Jailbreakers and need some help spending your money MMi will accept donations. We could really use about 6 beefy servers at the moment -- contact us for some specs
All joking aside my preferences are Jameson, Patron, and Crown Royal. Kyle (poetic_folly) enjoys Gray Goose, Level, and Silver Patron. I'm just kidding. Seriously . . . we'll be watching and waiting to see what your next App idea turns out to be!
09-23-2008, 01:45 AM #2
How did he make money off trism? I thought it was free.
Nice $1.15 lol.
oh nevermind I checked the appstore and it costs money. Too bad for me
Last edited by Sparblaze; 09-23-2008 at 01:45 AM. Reason: Automerged Doublepost
09-23-2008, 02:08 AM #3
I loved this writeup, good job.
09-23-2008, 02:29 AM #4
I haven't played this, but is this similar to the game Hexic on the Xbox 360?
09-23-2008, 04:09 AM #5
The game needs a new update, more features. Got bored after the first few plays.
It's similar to Bejeweled 2 but different, if you know what I mean. He can quit his job and develop more games and just live off the App Store. £125,000 in two months, that's like 3 years full time work here in England.
09-23-2008, 05:31 AM #6
Not to be picky, but it's more like £134,408 in two months!
Pound is not what it used to be...
09-23-2008, 09:32 AM #7
i read it a week or so ago on macrumors. ya it crazy, i hope my game does just half as good as this, acutally like only 1/8iTouch 2.0 (free update/pwn'd)
iPhone 3G white (pwn'd)
MacBook Pro 15inch (using tethered)
2 broken wrists so give me a break. no more 2007 Yamaha r6
09-23-2008, 09:46 AM #8
.........and that's why installer is dead.
Ironically I don't like this game and I don't see why it makes money. I mean it's a well done app, kudos to the dev, but I don't see it making money like that, crazy.Screw #Winning, I'm #Juanning
iMac 27" i5 quad 2.8Ghz (1TB), MacBook Pro 17" 2.6, iPhone 4s
09-23-2008, 10:14 AM #9
well all it takes its a couple thousand ppl who think "its just a buck" to buy it and there ya go, a couple thousand bux. think of all the rich kids with itouches/iphone asking mommy and daddy to buy them games or ppl who get itunes gift cards and dont wana buy music with em.
09-23-2008, 10:25 AM #10
I bought it a bit back and really like it. Coming up with an app with all the qualities you mentioned applies to anything worth buying that has value right? Otherwise we'd all be buying "I Am Rich"
09-23-2008, 10:28 AM #11
how can i make appllication for the apple store
09-23-2008, 11:36 AM #12
↑ ↑ ↓ ↓ ← → ← → B A [select] [start] Kyle Matthews
The Following User Says Thank You to Kyle Matthews For This Useful Post:
09-23-2008, 11:46 AM #13
09-23-2008, 11:47 AM #14
Comprehensive iPhone 2.1 FAQ:
09-23-2008, 12:24 PM #15
^^^^^^^ the next iphone app millionaire.
keep checkin back. i am gonna make a frikkin landscape keyboard for frikkin SMS!!!
someone has to!
09-23-2008, 01:48 PM #16
09-23-2008, 02:17 PM #17
Trism is indeed an awesome game. Solid gameplay, lots of replayability, but the MOST important part of Trism is the price.
$2.99! You can't even get a good combo at a fast food place for that price. How can you say "ugh it's not free". I could spend 5 minutes looking for spare change around my apartment and probably end up with more than $3.
The best part? If he got $250k out of it, that's not counting Apple's cut. In total, his game made around $350,000, which is almos 120,000 sales. That's still a small number compared to how many iPhones are out there. So I'm sure you can make even more out of the store with just ONE app.
09-23-2008, 07:23 PM #18
09-23-2008, 09:49 PM #19
09-24-2008, 01:58 AM #20
Good for him! Trism is one of my wife and I's favorite games. We were anxious for it's release after seeing the first youtube video, then getting the demo and buying it on launch day of the App store.