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Thread: LivingArcana.com Announces Open-Source 3D Game Engine for Apple iPhone

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  1. #1
    Owner / Founder - ModMyi
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    Default LivingArcana.com Announces Open-Source 3D Game Engine for Apple iPhone
    Gregory Ray, lead organizer of LivingArcana.com announced today that he has hired the Brazilian programmer, Gutemberg Ribeiro, of “Conceptus” an open source game engine, to port his engine over to Apple’s iPhone platform. The port of the game engine will remain open source and will be available under LGPL license to allow true 3D game development on the iPhone.

    When asked why Gregory would make this available for free and pay for it out of his pocket he was quoted “I am trying to stay true to the LivingArcana.com ideal of having a free community ran online game. The 3D engine is vital to the project but it is also only a very small part of a very large project and once we integrate it into the LivingArcana.com project I have no other plans of using it for other projects. Why would I want hundreds of hours to goto waste?” The first public release of Conceptus for the iPhone is scheduled for early 2008.

    The Conceptus game engine which already runs on the Windows, Mac, Symbian and even the Nintendo DS platforms will bring ParticleFX, BSP, Octree, PagingLandscape, Zip Compression, GlGenerator, GlPostProcessor, OpenAL, and an Extension Loader to the new iPhone. This benefits of these is that it will enable game developers to focus on writing game code and will leave the low level hardware code to the Conceptus engine.

    It should also be mentioned that this project is being done without the support of Apple. Apple has said they will be offering official 3rd party support for native applications February 2008, however, the developers behind LivingArcana.com have been developing for the iPhone platform using a community released SDK for the iPhone. Gutemberg was quoted “We will need to update our engine to run off the the official Apple SDK when made available. Until then we will continue to use the community based SDK and just cross our fingers that Apple will appreciate what we are doing for their mobile platform.”

    via pr.com

    thanks coolblade

  2. #2
    Sweet

  3. #3
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    nice, what kind of games can be made?

  4. #4
    Sweeeet.

    Reako

  5. #5
    That's what I'm talking about!
    Looks like LivingArcana is a MMORPG?
    But I'm sure the engine could be used for any type of game.

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    yeah they say they will be releasing the engine to everyone

  7. #7
    It just keeps getting better and better!

  8. #8
    The iphone pays itself off!
    (without help from apple).
    myRepoSpace.com - Easily create your own Cydia Repo.

  9. #9
    Just what i've been waiting for

  10. #10
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    yay

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    Quote Originally Posted by mofolo View Post
    The iphone pays itself off!
    (without help from apple).

    When I show other people my iPHone. They are always asking me "Why did you pay all that money for a phone"?

    This is why.

    nuFFsaid

  12. #12
    Thumbs up ha ha
    when asked that question i show them my homescreen. That does all the talking for me.

    Props to the site
    Think twice, reply once....

  13. #13
    this could end up becoming REALLY cool...
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    not sure what this means what's the benefit????

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    Quote Originally Posted by pingwhen View Post
    not sure what this means what's the benefit????
    the benefit is that instead of being limited to 2d games and sprites from NES and other games, you can have FULL 3D games for the iPhone, which would be awesome, and the big screen will make it look so so so good. I can't wait to see the first game for this!
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  16. #16
    Now does this mean that, once we are able to get the engine, that we would then be able to play ROMs from certain gaming systems? Or is this a whole new platform by itself and games will have to be created just for it?

  17. #17
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    I have no idea what this is all about. vaporware ?

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    Quote Originally Posted by RC_OZ View Post
    I have no idea what this is all about. vaporware ?
    They're developing a 3D graphics engine for the iphone -better looking games and apps. MAYBE for other emulators, but I personally don't see the PSP/PS2 happening, The roms are too big to be put sensibly on the iPhone, an average PS2 rom is 2gb, an average PSP rom is 1gb.
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  19. #19
    Quote Originally Posted by dale1v View Post
    They're developing a 3D graphics engine for the iphone -better looking games and apps. MAYBE for other emulators, but I personally don't see the PSP/PS2 happening, The roms are too big to be put sensibly on the iPhone, an average PS2 rom is 2gb, an average PSP rom is 1gb.
    who cares about space when my ipod cant barely play gba games(hopefully soon i will though) how do you think it will play psp isos? if sony could have made the psp slim as small as the iphone they wouldve. ipod touches and iphones dont have the power to play psp games

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    awesome amazing sweet.
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