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Thread: Imagemagick on iPod touch

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Hi, I want to have a go at compiling Imagemagic ( imagemagick.org ) to run on my ipod touch. I've installed the toolchain with cygwin on windows but there's a
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  1. #1
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    Default Imagemagick on iPod touch
    Hi,

    I want to have a go at compiling Imagemagic ( imagemagick.org ) to run on my ipod touch. I've installed the toolchain with cygwin on windows but there's a stage in the imagemagick installation instructions that tells me to use ./configure. Which i think sets up the make file or something, but it sets it up to compile it for the system I'm running cygwin on not the ipod.

    So a couple of questions really:

    1) Is this ever going to work, or am I barking up the wrong tree.

    2) If it is possible how do I set things up so it compiles for the iPod.

    Thanks for your help.

  2. #2
    Developer NetMage's Avatar
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    It's not going to work with configure due to iPhone using UIKit and not AppKit for main application classes. It would need to be ported.
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    Hi,

    Thanks for your response. Would porting it be a massive task?

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    JLA
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    It really depends on the program...if ImageMagick is mostly processing stuff, with only a few GUI interactions, then it probably wouldn't be too hard.

    I've found that the hardest thing about porting is learning what each part of the code does...if you already have a general idea, then it shouldn't be all that hard.

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    I'm pretty sure it doesnt have any GUI. You just cal a bunch of processes through a scripting language. I'll have to make sure, but if this is the case I wouldn't have to worry about porting it right?

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    Developer NetMage's Avatar
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    Looking at the application, most of the tools should compile pretty easily, I think.

    Any of the programs that display images will need work, however.
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    It can display the results through a web browser, does this mean that this might not be an issue either?
    Last edited by moesian; 02-11-2008 at 03:24 PM.

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    Hi I want to have a go at comiling this but I need to know how to skip the ./configure when I try to compile so that I can compile it for the ipod and not the machine I'm running cygwin on.

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    I would suggest not bypassing configure, but running it and then editting the resulting config.h and Makefile to reflect the iPod Touch environment.
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    please get this working... we need it for swirlymms and the camera roll

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    not work on iphone...

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    Here is a start:

    Run the ./configure command as follows with these options:

    Code:
    ./configure --build=i686-pc-cygwin --host=arm-apple-darwin --disable-largefile --with-quantum-depth=8 --without-magick-plus-plus --without-perl
    After it finishes, modify Makefile - find the line that says
    CFLAGS = -g -O2 -Wall ...
    and add -DNDEBUG to the end

    Then modify magick/studio.h - find the line that says #include <limits.h> and add two lines after it:
    Code:
    #include <sys/syslimits.h>
    #include <arm/limits.h>
    NOTE: I also copied /home/iphone-dev/llvm-gcc-4.0-iphone/config.guess into the config directory to replace the original, but I now don't think that was necessary.

    Mine is still compiling, so I will test the result later...

    Got it working

    Since the install archive I created is 2.2MB, I added it to Downloads with some basic directions.

    Fundamentally unarchive into corresponding directories from archive and make sure to chmod +x /usr/local/bin* and /usr/local/bin/.libs/*

    If you don't have /usr/local/bin in PATH, add it.

    Then you can test with
    identify logo:
    convert logo: logo.gif

    Unfortunately, I haven't (yet) done the libjpeg or libPNG libraries, so the routines are a little sparse on the filetypes they can handle.
    Last edited by NetMage; 03-05-2008 at 11:30 PM. Reason: Automerged Doublepost
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  13. The Following User Says Thank You to NetMage For This Useful Post:

    Kyle Matthews (03-06-2008)

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    Been away for a while...your a genius. Thanks so much. Unfortunately I'm getting two errors when I compile:

    $ make
    make all-am
    make[1]: Entering directory `/home/Vaio/ImageMagick.app'
    /bin/sh ./libtool --silent --tag=CC --mode=link arm-apple-darwin-gcc -g -O2 -
    Wall -W -D_THREAD_SAFE -DNDEBUG -no-undefined -export-symbols-regex ".*" -module
    -avoid-version -o coders/wmf.la -rpath /usr/local/lib/ImageMagick-6.3.9/module
    s-Q8/coders coders/coders_wmf_la-wmf.lo magick/libMagickCore.la wand/libMagickWa
    nd.la -lm
    ./libtool: line 5792: otool: command not found
    ./libtool: line 5795: otool64: command not found
    /usr/local/bin/arm-apple-darwin-ld: -dylib_file argument: :/home/Vaio/ImageMagic
    k.app/magick/.libs/libMagickCore.dylib must have a ':' between its file names
    collect2: ld returned 1 exit status
    make[1]: *** [coders/wmf.la] Error 1
    make[1]: Leaving directory `/home/Vaio/ImageMagick.app'
    make: *** [all] Error 2


    any idea on what I can do?

  15. #14
    Developer NetMage's Avatar
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    Looks like you are missing otool. You need to make sure you have /usr/local/bin in the front of your $PATH, and make sure you have a soft link in /usr/local/bin from otool to arm-apple-darwin-otool.exe
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    Hi,

    I got it to compile, when I configured I set up the install folder as /imagemagick. I installed it and then copied the files and folders into /private/var/root/Downloads/usr/local/ I then created a symbolic link from here to /usr/local.

    I then did chmod -x on /usr/local/bin/* and /usr/local/lib/* . The image magick commands are avaliable but when I use them I get a permission error.

    I think perhaps I'm doing this all wrong.

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    Hi,
    I tried this in my xcode environment ... and get a
    /magick/studio.h:184:24: error: arm/limits.h: No such file or directory
    But in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/include/arm/limits.h it is ...

    What am I doing wrong?
    Regards,

    Ralf

  18. #17
    Developer NetMage's Avatar
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    ImageMagick is available on Cydia already as part of Telesphoreo so I am not sure what the point of compiling now would be?
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    Quote Originally Posted by NetMage View Post
    ImageMagick is available on Cydia already as part of Telesphoreo so I am not sure what the point of compiling now would be?
    Hi!
    The problem is that I need a static Library to use it within the Apple SDK (Xcode). With the information I found here: Latenitesoft: Mac & iPhone Applications: iPhone Programming Tips: building Unix software

    I ended up that crt_externs.h is not existing. Used by magick/random.c

    There _NSGetEnviron() is missing ...

    Regards,

    Ralf

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    If you are interested in a guide to have ImageMagick compile as a static library that can be linked against for programming you can follow these instructions here:
    ImageMagick with JPG and PNG for iPhone

    and also the update that followed afterwards
    Update

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    NetMage, could you please work your 'magick' one more time?
    The version on Cydia is 6.4.3 while the latest ImageMagick is 6.7.1-1 or so. The versions until and including 6.7 bring so many changes and many things that are very useful. 2 years have passed anyway.

    Can anyone compile a newer version of binaries for iOS?

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