Thread: Official iPhone SDK in Windows!
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04-16-2010, 08:33 PM #41iPhoneaholic
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so this works
Keithsta

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11-21-2010, 11:32 AM #42
iOS build environment for Windows
Hello all,
I've juste built and wrapped a key-in-hand iOS compilation environment for Windows. It can compile and pseudosign iOS binaries for iOS 3 onwards (iPad compatible), up to 4.2.
The Darwin/BSD subsystem is based on Cygwin. The ARM cross-compiler and linker is GCC. The codesigning tool is Saurik's ldid, ported to Win32. A binary/XML PList editor is included (needs iTune libraries).
Check it out here: iOS Build Environment for Windows by Pierre-Marie Baty
You don't have to mess with VMWare or stuff. Just get, install and start coding. It works.
Only 30 euro
Last edited by Pierre-Marie Baty; 11-21-2010 at 11:35 AM.
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11-21-2010, 12:34 PM #43
Working mac in virtual box
Ok im making an app for a school project but i only have a pc so after reading different things on the internet this is what i did to get it working. Note: your computer must be able to accept the vanilla mac osx kernal
1:A Mac OS X 10.6 Install DVD (which you can buy from Apple)
2:MacOSXUpdateCombo10.6.4 package (free from Apple)
3:iBoot
4:MultiBeast (also from tonymacx86)
How I did it- download virtual box
- download all required software
- install virtualbox and create a new operating system
- pick mac osx server
- Use as much ram as you can spare
- once the system is set up go into ios on your computer and make sure virtualization is enabled
- in virtual box boot from the iboot iso
- then "eject" the iboot disc when it loads
- insert the mac osx iso
- push f5
- go through and install the system
- when the system is installed ruun multibeast (this will allow you to boot straight from the hdd)
- update mac
- restart
I have used this for around 3 weeks with the only issue being that i dont have any sound. Also it can be a little laggy at times.
Hope this helps,
RyanLast edited by rhart96; 11-24-2010 at 05:39 AM.
Even if I didnt help you please click thanks
:X
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12-26-2010, 12:18 PM #44What's Jailbreak?
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Seems like there are a lot of people that are using the SDK one way or another. I just received my iPhone 3 development book and of course they suggest using the official SDK with the mac but I already have a pc running Win7 Ultimate and don't want to buy a Mac just to program.
I would like ANY info on how to program on my pc, don't have a prefrence on how to do it or morals just want to do it and be able to make apps to port to the iPhone,touch,and iPad.
Thank you for your help!!
AMD Phenom II x4 940BE 3.1 GHz
4GB DDR2 RAM
ASUS M4N78 PRO MB
GeForce 260 GTX OC 55 GPU
Win 7 Ultimate
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12-26-2010, 12:22 PM #45
Well, check this out :
iOS Build Environment for Windows by Pierre-Marie Baty
I am about to upload 2 more samples, one GL cube and a reworked port of Wolfenstein 3D. I can send them to you right now if you want, they compile and run fine on my jailbroken iPhone.
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12-26-2010, 12:30 PM #46What's Jailbreak?
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Please send them over. If I need to run them on some mac all I have is the iTouch
Thank you Pierre! please send thoes over I'm interested in seeing them and the source code. If I need to use a mac os to run them I only have an iTouch at the momentLast edited by carl.gunther; 12-26-2010 at 12:30 PM. Reason: Automerged Doublepost
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12-26-2010, 01:07 PM #47
Please find the examples for my build environment here :
http://www.pmbaty.com/iosbuildenv/HelloWorld.zip
http://www.pmbaty.com/iosbuildenv/GLCube.zip
http://www.pmbaty.com/iosbuildenv/SambaSettings.zip
http://www.pmbaty.com/iosbuildenv/smbtoggle.zip
They include commented source code, resource PList & Makefile. Just unzip it in the build environment's Projects folder, fire up the environment shell (look for it in your Start Menu), type "make" and enjoy.
If you need a binary PList editor for Windows you can use the one supplied with the build env.
Feedback appreciated
Last edited by Pierre-Marie Baty; 12-26-2010 at 02:26 PM. Reason: added base URL.
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12-27-2010, 01:11 PM #48What's Jailbreak?
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Pierre,
Thanks alot for all the great info. I'm still out of town w/ Fam for holidays but will be back coding in a few days. I've just started so I'll keep you updated on any problems and concerts I have along the way.
Thanks,
~Carl
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01-28-2011, 11:14 AM #49
FYI, my build environment has recently been updated with the latest SDK that GCC supports (3.1). The headers disposition has been refactored, leading to a substantial save in the installer's size.
A complete, key in hand solution for building and pseudo-signing native iOS apps on a Windows computer, SDK, compiler and samples included, in less than 80 Mb. Lots of positive feedback, it feels good
iOS Build Environment for Windows by Pierre-Marie Baty
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05-11-2011, 02:51 PM #50
Sorry for the double post, but I think such a news deserves a bump.
Major update of the build env: now supports Visual Studio.
Yes, you can compile your iOS apps directly within Visual Studio ! Visual C++ Express (Microsoft's freeware version of Visual Studio) also works.
Check it out! Same address: iOS Build Environment for Windows by Pierre-Marie Baty
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05-12-2011, 01:03 PM #51
Don't know how to dual boot helppp
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07-08-2011, 08:53 AM #52
Hi, i've downloaded your package and tried to compile "HelloWorld"'s default application and i successfully compiled it but, when i try to install it on my ipod touch 2nd generation it does not appear on the ipod's menu.
I've done that thing "chmod +x HelloWorld.deb" and installed it with iFile.
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07-08-2011, 04:38 PM #53
Instructions may have been a little unclear (or else I, didn't read them correctly the first time through, either) but there's no need to chmod the .deb install package.
AFTER you install the .deb package, you THEN go to /Applications/HelloWorld.app/
and chmod all the files to be readable, and the binary HelloWorld to be executable.
run these from your iphone:
# chmod -R a+r /Applications/HelloWorld.app/
# chmod a+x /Applications/HelloWorld.app/HelloWorld
__________________
An alternative (better) idea would be to add the following to your build process:
run these on your development PC:- Create a file named "postinst" in /Projects/HelloWorld/
PHP Code:#!/bin/sh
chmod -R a+r /Applications/HelloWorld.app/
chmod a+x /Applications/HelloWorld.app/HelloWorld
exit 0
- chmod 755 postinst
- Add the following to the 'deb:' section of your Makefile:
PHP Code:@cp -f postinst $(NAME)/DEBIAN/postinst
The first way is slightly less complicated, but the end-user will have to run this on their i-device every time the App is installed.
The second way- everything gets fixed by Cydia. Less hassle on the target.Last edited by raduga; 07-08-2011 at 04:46 PM. Reason: automerge of unrelated posts
MMi Site Search Bookmarklet
(Win/Linux/Mac) BETA
http://preview.tinyurl.com/83aywxa
to use:- go to the TinyURL page
- add the "Proceed to this site" link to your Bookmarks
- or drag the link to your browser's toolbar
- Create a file named "postinst" in /Projects/HelloWorld/
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02-15-2012, 09:44 PM #54
iPhone Apps Development
3rd Party Apps For iPhone Topic in this forum is very interesting.
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02-23-2012, 08:34 PM #55
VMware is no fun
I use virtualbox!
(null)
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03-11-2012, 08:23 PM #56iPhone? More like MyPhone
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I have OS X Lion 10.7.2 with Xcode 4.2 on my Gateway FX P-7805u along with 64-bit Windows 7 Ultimate, runs beautifully, I had to replace my wifi card though because the original one wouldn't work on my Lion partition, huge 17 in screen with 1440x900 resolution, 4 GB of ram and a 2.39 GHz Intel Core 2 Duo processor, it's very very smooth, no lag



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