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  1. #1
    What's Jailbreak?
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    Default Buuf Other.artwork![2.0 Release]

    i created a buuf other.artwork set, but i need someone to turn it back into a .artwork file cause the iphoneshop doesnt support import yet
    Thnx in advance!

    P.S. I will be making changes to this cause i did not know wat some of the icons were so next time ill be taking a lot more time on it
    also for those who r curious heres this:
    to turn the file back to a .artwork file ull need
    [iPhone 2.0.0 artwork file tool]
    and the way i used to extarct the pngs was
    iPhoneShop 2.0 | SideApps
    Attached Files Attached Files
    Last edited by amandwato; 07-26-2008 at 09:14 PM.

  2. #2
    Green Apple
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    For a minute I was really excited, but then realized that it wasn't a compiled other.artwork file...

    What's the point/

  3. #3
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    Quote Originally Posted by lostgame View Post
    For a minute I was really excited, but then realized that it wasn't a compiled other.artwork file...

    What's the point/
    its not to hard for someone to import it into a .artwork file, i cant just cause my command prompt keeps giving me an error
    Last edited by amandwato; 07-27-2008 at 12:31 PM.

  4. #4
    Green Apple
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    it's incredibly complicated right now, especially for Mac users...so it is hard for a large number of 2.0 iPhone owners to compile it into a .artwork file.

  5. #5
    What's Jailbreak?
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    Please see the attachment.

    I would suggest that you make a backup of your original Other.artwork file just in case

    Edit: Sorry the file didnt attach you can download it from here
    Last edited by killian; 07-27-2008 at 01:11 PM.

  6. The Following User Says Thank You to killian For This Useful Post:

    amandwato (07-27-2008)

  7. #6
    Green Apple
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    i dont get how to import can somebody please help me im on windows.

  8. #7
    Green Apple
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    can I ask what exactly has changed? I haven't seen any differences as of yet...

  9. #8
    What's Jailbreak?
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    Quote Originally Posted by lostgame View Post
    it's incredibly complicated right now, especially for Mac users...so it is hard for a large number of 2.0 iPhone owners to compile it into a .artwork file.
    Actually, it is now easy to do this with 2.0 OS artwork files.

    I wrote the iPhone 2.0 OS Artwork Tool. It lets you both export and images to and from OS 2.0 artwork files.

    You can find it here: [iPhone 2.0.0 artwork file tool]
    You can find a GUI here (which supports only export at the moment, but which will also support import in a few weeks): SideApps

  10. #9
    What's Jailbreak?
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    if this is the error you are getting i figured out how to fix it.
    after i do the ./iphone20-artwork.py -import Other.artwork ./img Other.artwork
    i got this....
    Importing images to Other.artwork from directory ./img...
    imported ./img\other-0.png
    imported ./img\other-1.png
    imported ./img\other-2.png
    imported ./img\other-3.png
    imported ./img\other-4.png
    Traceback <most revent call last>:
    File "./iphone20-artwork.py", line 317, in <module>
    action_create()
    File "./iphone20-artwork.py", line 293, in action_create
    import_images<originalData, imageSizes, importDirectory, importPrefix,
    outputArtworkFileFullName>
    File "./iphone20-artwork.py", line 195, in import_images
    r, g, b, a = importedPixels[x, y]
    ValueError: need more than 3 values to unpack
    __________________________________________________ ____________________
    i am pretty sure its saying that i need an alpha layer on my image...but honestly, i am NOT an imaging person and i am suprised that i even got this far, but as of now i need help because i don't know if its something in the python script, although it just so happens that the 2 files that i made were other-5 and other-6 which is where it got the error on, so i kind of ruled that out. can someone guide me on this error please

    Regards,
    Strider

    EDIT: It looks like the layer that i had my image on was a "Background" layer and when i looked at some of the other images they had "Layer 0" so i just made a new layer and named it "Layer 0" and copied everything that was on the "Background" layer and pasted it on the "Layer 0" layer and deleted the "Background" layer. After that it worked fine, now i just gotta test to see if the image saved.
    __________________________________________________ ________________________
    also...
    when you use the iPhoneShop program instead of command prompt it saves the files as other-extract-###. i Ran into the same problem and i figured out that it HAS to be named other-### or else you will get that error when you try to rebuild the .artwork file through command prompt.

    Those were the errors that I encountered when I was doing this. if this helps anyone good, because it stumped me for a while :-/

    Regards,
    Strider
    Last edited by ggaimbot; 07-28-2008 at 01:04 AM.

  11. #10
    Green Apple
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    Quote Originally Posted by dangerdave View Post
    Actually, it is now easy to do this with 2.0 OS artwork files.

    I wrote the iPhone 2.0 OS Artwork Tool. It lets you both export and images to and from OS 2.0 artwork files.

    You can find it here: [iPhone 2.0.0 artwork file tool]
    You can find a GUI here (which supports only export at the moment, but which will also support import in a few weeks): SideApps
    I'm sorry but not all of us are hardcore programmers with l33t skills, I've tried to install python 4 times and it's failed each and every time, and running your program won't even let me open a file, it's not easy at all...it's very hard in fact...

  12. #11
    Green Apple
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    nah I'm getting a module 40 error something like no named PIL.Image it won't let me export or import. I'm on windows. I can extract using the GUI program but nothing else anybody know what the problem is?

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