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11-22-2011, 07:43 PM #1
Apple Gives The Green Light For a Monthly Subscription Model To Game Publishers
Apple has allowed videogame publishers to offer their titles to iPad users via a monthly subscription model. This revenue stream and purchasing option was previously only available to digital publications so the fact it has opened up to game publishers is quite big. Furthermore, the monthly subscription model has been one that has seen quite a bit of success in the videogame industry (think Massively Multiplayer Online Role-Playing Games) so the fact it is now going to be available on the iPad raises expectations for gaming on the iPad as a whole.
The folks over at Bloomberg recently reported the following:
Big Fish Games, a Seattle-based game publisher, won approval from Apple to become the first to offer users access to dozens of titles for $6.99 a month. Until now, games have only been available one at a time, requiring users to download individual applications.
Similar to Apple’s stake in other things, the Cupertino giant will continue to collect a 30% cut of revenues. Big Fish founder Paul Thelen had the following to say when it came to dealing with Apple regarding the monthly subscription model:
It took longer than usual to be approved… they needed to be convinced there’s a reason to charge customers every month.
11-22-2011, 09:05 PM #2
There's no reason to charge a monthly fee when you can just make the app $5.00 unless your rude or unless the app is free to start with
There's no point unless the game is as good as WOW and it would need to offer online play(MMORPG)
Last edited by BenderRodriguez; 11-22-2011 at 09:08 PM.
11-22-2011, 09:37 PM #3
$$$$... The next CRAPple...
11-22-2011, 09:38 PM #4
11-22-2011, 09:59 PM #5
I erealize devs put a lot of time and energy into these games, but they are also getting more and more greedy. In-app purchases are already ridiculous (extra levels that you beat in under and hour for a couple bucks - the entire game ends up costing $20 to complete). iOS games used to have great value. They are slowly creeping up to cost as much as a PSP/DS game. Now I am going to have to pay monthly to play a quick round of diner dash? And we wonder why pircay runs rampant.
11-22-2011, 10:26 PM #6
11-23-2011, 01:37 AM #7
isn't there an mmorpg for the iphone that's already subscription based?
11-23-2011, 12:09 PM #8
Actually this isn't as bad as it may seem depending on your taste in games. My wife loves Big Fish Hidden Object games and has spent 30 or more dollars on them. They have a catalog of some 70 iPhone and 80 iPad games and if she can play any one she wants at any time it would certainly save me money pretty quickly. The games run 4.99 to 6.99 each without the subscription.
11-23-2011, 04:21 PM #9
Yea I think some people are missing the point that it's not a monthly subscription for one game but for their whole catalogue which ends up being much better value considering I've on occasion dropped $7+ on a game only to have played it for a day and been bored but at least that would have been a whole month to play any of their 80 games on my iPad. And once other big time developers get on board it could be a real plus just as long as we don't lose the ability to buy games individually as well for the people that might only be interested in one or two from a particular dev.