Thread: iPhone 2.0 Localization
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08-01-2008, 03:10 AM #21
Not possible, english layout does not appear in the hex... if you change it, most of the keyboards (including the english one) will be changed. russian was the only choise.
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08-01-2008, 03:26 AM #22
We should look in the libsystem.B.dylib file.
Its not enough to put the .dylib. I think you should also patch the dyld file so that other applications can find the new dylib.
Anyway, i'm sure its a central solution, and not application related.
maybe in privateframeworks/core/foundation or /usr/lib
any ideas?
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08-02-2008, 03:14 PM #23iPhone? More like MyPhone
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So:
1 Can someone write a tutorial how to change rus key into some other?
2 Why can't one more keyboard be added?
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08-03-2008, 03:28 AM #24
if you download iphoneshop 2.0 python sources, in the remarks the author made, you can find the exact way to change those characters layouts.
the trick lay in the way to tell the frameworks that you have a language which has a new artwork, different from the native European one (with unique characters).
Maybe we need to put some effort there, and devise an even nicer looking keyboard.
if you download iphoneshop 2.0 python sources, in the remarks the author made, you can find the exact way to change those characters layouts.
the trick lay in the way to tell the frameworks that you have a language which has a new artwork, different from the native European one (with unique characters).
Maybe we need to put some effort there, and devise an even nicer looking keyboard.Last edited by shaishap; 08-03-2008 at 03:28 AM. Reason: Automerged Doublepost
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08-03-2008, 06:08 AM #25iPhone? More like MyPhone
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is there iphoneshop 2.0 for mac???

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08-03-2008, 08:04 AM #26
doesn't matter. you only need it to read the comments he wrote.
also, python files can be compiled on any platform that has a python compiler.
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08-04-2008, 09:17 AM #27
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08-05-2008, 05:06 AM #28
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08-05-2008, 07:07 AM #29
Guys, you can get the bins from iPhoneHE by adding the package sources to Cydia and downloading the iPhoneHE-Package. Then you'll find a file named iPhoneHEInstall.zip in /var/mobile/Media/.
I just tried to play around with included files (HEB.dylib, Hebrew.lproj etc) but I could't get the right-to-left direction. Maybe anybody has more success...
A hebrew keyboard is already available at Cydia. (It replaces the russian one.)
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08-05-2008, 07:30 AM #30
sorry to disappoint you, but this is old news.
see: ph1.co.il/forums/index.php?showtopic=89
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08-17-2008, 05:05 PM #31
Is there any way to help me to localize iphone in bangladesh.
there is a way so i just need guide to do that
like what i need for this and what bangla unicode i should use and where to put that font in i phone.
i dont have iphone SDK its really hard to download big file in my country.
but i really want to localize iphone in my country so can any one guide me?
thanx
localization for iphone 2.0 and 2.0.1Last edited by toprobin; 08-17-2008 at 05:12 PM. Reason: Automerged Doublepost
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08-18-2008, 01:49 PM #32
Assuming your font is non-euro, and looks more like roman characters (or other graphical type characters) - your best way would be to use the Russian keyboard.
It uses .artwork file with specific definitions for these characters.
Look for the iphoneshop project sources (python) which describes how to work with .artwork files, and can extract your important artwork files from the phone.
You should start exploring the phones filesystem. pay attaention to /System/Library/Frameworks/UIKit.framework
If you want to "localize" the phone so that menu items and values will be in your language, you need to create .strings files for all the various parts of the applications that are used. - You'll want to read about .plist files, and explore plutil and ldid utilities.
Some of the keyboard settings are in /System/Library/TextInput* folder.
Hope this helps.
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12-20-2008, 05:04 AM #33
language keyboard
still nobody has mentioned abt changing the characters (unicode) when making a new language keyboard.....
the keyboard interface can be made by editing the artwork file the TextInput_xx bundle....
The autocorrection words also can be setup using the dat and idx files....
i think we have to modify the TextInput_xx binary for changing the characters...
anybody has done any research on that.....
any idea regarding the same can help others for making their own keyboards....
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12-21-2008, 06:21 PM #34
unlock any locale
Have a look in this thread, it should help a lot:
"Unlock" any Region format on 2.1 - Hackint0sh



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