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So after a month or so of coding on and off, I finished my latest side-project: porting KittenCannon to the iPhone The result can be seen in the video [ame="http://www.youtube.com/watch?v=PDJeaR8LVLo"]here[/ame]...
01-12-2009, 09:08 PM #1Introducing Cannon - KittenCannon for the iPhone!
So after a month or so of coding on and off, I finished my latest side-project: porting KittenCannon to the iPhone
The result can be seen in the video [ame="http://www.youtube.com/watch?v=PDJeaR8LVLo"]here[/ame]
It is available on the App Store for $0.99 now by clicking here
Let me know what you guys think!
01-12-2009, 09:10 PM #2
Just bought two copies!
01-12-2009, 09:48 PM #3
Happy to hear it Stealth! Let me know how you like it / any feedback you have
01-12-2009, 11:07 PM #4
It is addicting
01-13-2009, 05:22 PM #5
That looks fun, I'm gonna buy it!
Are you sure that's a kitten? looks more like a pig
Oh OK it's a puppy!
Hours later...very fun, flung that puppy like 2000+ feet once!
one glitch so far, my puppy lost momentum w/o hitting spikes and the game just hung.
Last edited by brett k; 01-13-2009 at 09:33 PM.
01-14-2009, 07:48 PM #6
It is worth every penny
01-14-2009, 08:14 PM #7
@brettk: The glitch you are speaking of is a one I've noticed (the puppy's feet twitch, and the game does not stop). The score banner eventually pops up, but it usually takes 45 seconds or so. I'm going to fix that glitch, add an option to return to the main menu, and make the score banner/restart game animations a bit faster, then roll out a new version sometime next week hopefully.
Glad you guys enjoy it!
01-15-2009, 03:59 AM #8
It should have been Swipe to launch!
01-15-2009, 02:42 PM #9
01-22-2009, 05:20 PM #10
This game is 97% luck, and yet I can't put it down.
Edit: Please add sound.
Last edited by GregTheWang; 01-22-2009 at 05:24 PM.
01-22-2009, 08:39 PM #11
one thing i think it really needs tho is sound! any plans on that?