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View Poll Results: what do u think about a windows mobile emulator on the iphone
i think its possible 43 33.08%
i think its impossible 9 6.92%
i think it would be great 49 37.69%
i think it would be a bad idea 29 22.31%
Voters: 130. You may not vote on this poll


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  #31  
Old 05-12-2008, 03:29 PM
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Quote:
Originally Posted by cscho0415 View Post
i dont think it is... linux would be harder cause i dont beilive thier is a linux mobile and there is no shot on getting reg linux to work on an iphone... not enought processor power or ram
true... But if you have ever "hacked" any previous iPods they do have a Linux shell kind of thing. So I think the CPU could probably stand a chance.
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  #32  
Old 05-12-2008, 06:46 PM
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Quote:
Originally Posted by MattMac View Post
Dev's have been attempting to get it to work on the iPhone since the Bootloader was cracked. I believe it is possible to get the os on there, it's not highly performance dependent... There is a forum here on it and everything, check it out.
can u post the link so i can check it out

----------------
any one willing to work on developing it i will give 2.0 beta and sdk

Last edited by cscho0415; 05-12-2008 at 06:46 PM.. Reason: Automerged Doublepost
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  #33  
Old 05-15-2008, 03:46 AM
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Quote:
Originally Posted by cscho0415 View Post
can u post the link so i can check it out

----------------
any one willing to work on developing it i will give 2.0 beta and sdk
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  #34  
Old 05-30-2008, 01:26 AM
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i'd use it for one and one thing only. bluetooth and gps. nothing more
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  #35  
Old 06-02-2008, 11:57 AM
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what has happened to this idea? is someone still working on this???
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  #36  
Old 06-02-2008, 05:01 PM
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i spoke to drunk (the dev who is commin wit ushow) and he said no go due the difficulty not if that its not possible... i should say he is lazy and that throws me off so i will continue the hunt for a dev
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  #37  
Old 06-02-2008, 05:01 PM
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that would be *** to have windows on an iphone os , if u want a fu**in windows phone go buy one instead of tell developers to make stupid apps !!!!!


p.s. an iphone is way better than any windows phone.

Last edited by gsr101; 06-02-2008 at 05:05 PM..
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  #38  
Old 06-05-2008, 08:16 AM
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I think it's an awesome idea, I've wanted a WM6 emulator for a long time. Probably the only thing I'd use it for is Bubble Breaker and TomTom if I ever upgrade to the new iPhone, but it would be cool just to be able to say I can run all the thousands of WinMo apps that are out there. I don't get the anti-Microsoft sentiment in this thread, it doesn't make any sense to me, but whatever. I used WM6 smartphones and PDA phones long before I got my iPhone. I use my iPhone exclusively now, but I still have a Sprint Mogul and Sprint Touch. The iPhone is slicker, smoother, and considerably more intuitive, but there is still a lot of things I like better on WinMo phones.

Honestly, I think a WinMo emulator makes a lot more sense than running Linux. What in the world are you going to do with that? OS X is already UNIX based, so what would running Linux buy you?

So far, I've downloaded the SDK and installed it. I watched a few of the intro videos. Unfortunately, that's as far as I've gotten since I don't have a lot of free time. I'm a programmer by trade, but in my job I write business logic in VB code. OOP is pretty new to me, and something as advanced as writing an emulator doesn't even seem within reach of my capabilities, especially since I don't even know C, much less Objective C. I'll keep plodding along as I find time though. Learning the iPhone side is probably a minor hurdle compared to getting WinMo to run on the iPhone. I think dual boot would be more difficult since it would require coding device drivers that control the hardware directly. It would be easier, I think, to write virtual device drivers that work through Apple APIs. So rather than running WinMo natively, I think it'd be easier to run it as an app. Otherwise, you'd need to reverse-engineer the iPhone firmware. The emulation shouldn't be too bad, iPhone is ARM11 I believe, and so are many WinMo phones so the CPU won't have to be emulated. The iPhone is what, 400MHz? Many WinMo phones run fine with a 195MHz OMAP850 so I think in theory, it could run pretty fast on an iPhone. One hurdle is writing the device drivers, I think you'd need to get a hold of WinCE Platform Builder which I have not been able to find.

Anyhow, I would love to do it, but there is a TON of knowledge and experience I'm lacking to pull this off.
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  #39  
Old 06-05-2008, 03:19 PM
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you are for sure right that it is an arm processor... it however would take more than 195mhz to run an emulator... with an emulator you have to run the iphone os with the wm os so it is probably like 300 to 400 mhz so it would be pushing it bu an emulator is indeed the first step... i have minor experience in programing but under no circumstance would i call my self a developer... that is why i turned to the forum for help... any way i will definitely work with u on this and i will start looking for a dev again so pm me and i will talk to privately about this as well gnatgosplat... any others that have programing experience that are willing to help please say so... i have sdk so you dont have to waste your own money... any way you have brought some hope back to this so thank you
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  #40  
Old 06-05-2008, 03:32 PM
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why not instead of making a complete os just make an app that would work like WM6. I have some ideas on how to do this if anyone is interested. My email is: nickmc01@gmail.com
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  #41  
Old 06-05-2008, 03:37 PM
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I really think an emulator could be pretty fast on the iPhone. From what I have read about emulators, Dynamic Recompilation is what slows down most emulators, but that won't be necessary on the iPhone since most of the code can be executed directly.
I do have the SDK already, but have yet to even get so far as to write a "Hello World" program yet.

I do have a little experience porting WM6 and WM6.1 across different devices... I ported WM6.1 for Smartphone from the Moto Q8 to the HTC StarTrek and HTC Tornado. Then I ripped and ported the MS emulator images (for development use) to the same HTC devices. One big difference there were the OEMXIPKernel files and drivers could be reused from the target device. Developing the virtual drivers for iPhone will be a huge challenge, and we might need WinCE Platform Builder for that.
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  #42  
Old 06-05-2008, 03:57 PM
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Here is an example of how it could be done:
Attached Thumbnails
windows mobile emulator-wm6iphone.jpg  

Last edited by Nick.K; 06-05-2008 at 04:03 PM..
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  #43  
Old 06-05-2008, 04:09 PM
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nickmc... u a dev??? any way thats real good
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  #44  
Old 06-05-2008, 04:12 PM
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I have only developed programs for WM6 havnt tried iPhone yet i need to learn coccoa or whatever its called should be that much different. I am kinda lazy lol



I just got an idea. Anyone know who is the developer of Intelliscreen?
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  #45  
Old 06-05-2008, 04:14 PM
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I think a port of Mono to support Compact Framework applications would be a lot easier...
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