The size of the average application being launched in the App Store is growing, says a report by ABI Research.
According to the report, the larger retina displays in Apple’s newer devices have caused a massive increase in the size of all applications, but games have been the most affected by the change. Spanning all of the genres of applications of Apple's iOS App Store, the average application size in the month of September was 23 megabytes. Citing ABI Research, this is a 16% increase from the month of March. ABI Research also takes a look at just the Games category in the App Store:
Originally Posted by ABI Research
Applications that can do more are going to take more memory on a device. Apple has been moving many of their Mac OS X applications such as the iWork and iLife suites to the iOS platform, which are massive applications. They are full of all kinds of useful functionality; much more than we see in the average iOS application. Accordingly, the average application was not as large as these suite applications.
These larger applications are becoming more popular among both users and developers – developers because they can rake more money from applications that do more, and users because they can get more done in just one application. Developers have taken advantage especially of the awesome graphical power of the new iOS devices to release huge games such as Modern Combat 4: Zero Hour, Infinity Blade II, and Real Racing 3 (some of these announced and not out just yet). These games are much larger than the smaller, time-killer games in the App Store such as Flight Control, Tetris, and Angry Birds.
What's the average size of the applications on your iOS device?
Sources: ABI Research via MacRumors