Benchmarks Show iOS 5 Beats Android at Rendering HTML5
According to a report from AllThingsD
, a cross-platforming gaming SDK, Spaceport.io
, tested the speed of HTML5 rendering on iOS and Android – concluding that iOS is the faster platform in this particular case.
Spaceport used their own benchmark, which they call the “PerfMark.” This benchmark counts the number of moving images on a screen at 30 frames per second, a rate that provides a near-native user experience. The demonstration showed that HTML5 games ran significantly faster on iOS 5 when compared to their Android counterparts - more specifically, the iPhone 4S scored 252 PerfMarks and the iPad 2 scored 327 PerfMarks. Some of the Android devices tested such as the Samsung Galaxy Nexus smartphone scored 147 PerfMarks and the Kindle Fire only scored 25 PerfMarks.
When it comes to the tablet market, the iPad 2 beat every single Android device it was tested against. Spaceport founder Ben Savage said that “HTML5 is getting faster over time, as seen in the latest OS updates across Android and iOS. Although this is a welcome trend, there is still a long way to go.” At this point in time, many companies are jumping the bandwagon and implementing HTML5 where applicable. Game developers are hoping to create games that will run on a variety of platforms allowing them to target a larger market and thus have the potential to increase revenue.
With the iPad 2 already trumping the tablet market, we can speculate that the upcoming next-generation iPad will continue to further the gap.