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  • Just How Much Are iPhone Game Devs Making?


    If most developers have the success of gaming app makers Tapulous, it's understandable why the lengthy app approval process is so frustrating to developers - they're primed and ready to make bank.

    Tapulous, For example, which has launched popular games for the iPhone and iPod touch, claims that the games in their "Apple games portfolio" are now generating upwards of seven-figures per month.

    The UK's Telegraph is out today with coverage of a developer now sitting atop a veritable goldmine with their iPhone gaming app business.

    Tapulous confirmed that sales across its Apple games portfolio now total around $1 million per month, a figure that highlights the growing popularity of mobile phone "apps", and the increasing significance of the iPhone and iPod touch as a hand-held gaming platform.
    Tapulous, which has fewer than two dozen employees, initially raised $2.8 million in private investment capital. Following the well established model found throughout the development community, Tapulous generates revenue through its games in a variety of ways: outright game sales, ad placement, selling content (like music) found within its games, etc. Tapulous, most famous for their popular game "Tap Tap Revenge," thinks it has only now started to hit its stride with millions more to be made from games currently available and those scheduled for future release.

    The iPhone and iPod touch are expected to be big sellers this Christmas, adding to the 50 million devices already in use globally. Since Apple launched its App Store in July 2008, iPhone and iPod touch users have downloaded more than two billion apps.
    The news of Tapulous' success is hard to believe for some who see the crowded field of apps as anything but conducive to concentrated attention from gamers capable of pumping so much money into one developer through app purchases. Even though the App Store now sports better than 100,000 applications less than two years after its launch, that total number is likely to double - or triple - within the next two years.

    Image via GearDiary.com
    This article was originally published in forum thread: Just How Much Are iPhone Game Devs Making? started by Michael Essany View original post
    Comments 16 Comments
    1. Poseidon79's Avatar
      Poseidon79 -
      I would say this is a unique situation as MOST apps get buried in the pile within a week after their release and the only way they get sold is if they are on the top list, or new and noteworthy, or staff picks. Otherwise who's gonna find some random app in the 100,000+ list?
    1. Devilish4eveR's Avatar
      Devilish4eveR -
      This just makes me mad! I should've continued advanced programming in college Still not late... but who knows. Nice way of making some extra bucks...
    1. Melech518's Avatar
      Melech518 -
      +1 Poseidon79, unless your apps are featured they get buried away and lost forever...
    1. Freerunnering's Avatar
      Freerunnering -
      So then just think and then see if people want a game/app before releasing?
      and don't just add to the mountain of 90% of pointless appstore apps?
    1. hancoma's Avatar
      hancoma -
      Wow....My daughter has some of their games....bling bling dammit!
    1. StevenB's Avatar
      StevenB -
      Also they are highly recognizable. Companies like EA or Rockstar (not sure if they are still around or if it's Take Two now) will make money because they have games that people have seen played a few times. Wonder how much Battleships is/has made.
    1. Channan's Avatar
      Channan -
      "Even though the App Store now sports better than 100,000 applications less than two years after its launch, that total number is likely to double - or triple - within the next two years."

      The App Store launched a year and a half ago. I'm thinking double or triple in the next year. In 2 years, it'll more than triple.
    1. awesomeSlayer's Avatar
      awesomeSlayer -
      That's a lot of money...I still like Tap Tap Revolution better and wish Apple change their terms so they can access the music files. Making money with less than 12 people, wow.
    1. mikerlx's Avatar
      mikerlx -
      I wish I knew how to create a game and make it into an app....I figure alot of you guys here know how to do this stuff...I could put my idea on paper but I just don't know how to translate this into a program...what program would I need to translate from paper to virtual reality????
    1. ddonuts4's Avatar
      ddonuts4 -
      Lol poisedon's right. Is there any way to see the least downloaded apps in the app store? Lol.

      Lol I just realized lol I say lol too lol much lol.
    1. tudtran's Avatar
      tudtran -
      Damn. I wish I could of develop app
    1. steve-z17's Avatar
      steve-z17 -
      Wow! That's a lot of money to be made for an iPhone App, a lot more than I was thinking! It's pretty cool that a lot of jobs can be opened up for ppl, especially now with our economy. Now, how to improve the App Store so that everyone has a good/equal chance for their program(s) to be seen..?
    1. ecd5000's Avatar
      ecd5000 -
      comsidering ive never played taptap or any of there games but seen my sister playing them, thats still way too much money. i shoulda got into that business
    1. rhekt's Avatar
      rhekt -
      for sure. unless your app gets front row publication or has a unique niche in the market. youll have less than 15 minutes in the market.
    1. lilskaterpunk's Avatar
      lilskaterpunk -
      Just How Much Are iPhone Game Devs Making?
      Too much!
    1. hollow0's Avatar
      hollow0 -
      Quote Originally Posted by Poseidon79 View Post
      I would say this is a unique situation as MOST apps get buried in the pile within a week after their release and the only way they get sold is if they are on the top list, or new and noteworthy, or staff picks. Otherwise who's gonna find some random app in the 100,000+ list?
      That is sad to know