Perhaps the reason Apple seems to be the only one dragging its feet on developing the run-away popularity of gaming on the iPhone and iPod Touch is because, as some suspected, Apple doesn't really like the idea of their Juggernaut mobile devices becoming dominant platforms for mobile video gaming.
Over time, subtle hints are being dropped by those working closely with Apple that the folks in Cupertino are becoming increasingly more irritated by the references to Apple's iPhone/iPhone as popular gaming systems.
From Apple Insider:
John Carmack, creator of the classic PC game Doom, described working with Apple as a "rollercoaster ride," and suggested that company executives are not happy about the popularity of gaming on the iPhone and iPod touch.
This news, of course, comes as anything but music to the ears of avid gamers like myself who find themselves playing less PSP now that a flurry of phenomenal games have found their way to the iPhone. Although other mobile gaming systems present some advantages over the iPhone, the convenience factor of having an outstanding phone and a terrific gaming system all in one can't be replicated elsewhere.
But can Apple really afford to reject a movement that has become larger than their hopes for the iPhone - those that, dare I say, arrogantly regard the iPhone as "above the fray" of lowly hand held gaming devices. Carmack thinks Apple will have little choice but to change its attitude over time.
Carmack believes the executives at Apple have had to embrace the iPhone/Touch as a gaming platform as a result of the overwhelming popularity that games have enjoyed at the App store. Apple executive John Geleynse was quoted earlier this year as saying "it's not a phone, it's a console experience."
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