There is nothing new when it comes to Nintendoís unwillingness to release its successful franchises of Zelda and Mario on Apple iPhones and Android devices. However, veteran producer of the company, Kensuke Tababe, has released a statement as to why Nintendo is so stubborn in regards to this matter.
Through a translator, Tanabe states during a recent interview that:
with games like Mario and Donkey Kong, the control input is such an important part of that; I think if you're trying to replicate that feeling of control that you have traditional to those games, translating those to a smart device, that's a just a really, really difficult task. Of course I'm not ignoring the fact that the marketplace is flooded with these devices and that there are a lot of games created specifically for them. Personally, as I mentioned earlier, I don't have a curiosity of or feeling of needing to create or wanting to create games for those devices. I want Nintendo games to be played on Nintendo hardware.
We make games, and more importantly, we make Nintendo games. That's where our emphasis is and that's what we want to do. Hardware to us is kind of secondary. We put everything we have into making great games and we'll make those on whatever hardware Nintendo supports.
What we're focused on is just making a great game. Wherever it ends up, that's not our decision, so I think we need to concentrate on making great content and let Nintendo decide what box they want to put it in, how they want to package it. Watching this whole debate going on right now...I don't give it a whole lot of thought just because I'm concentrating on making a fun, great game and hardware's always kind of a revolving target I guess.